Change the transparency mode to 6.
Here is what each mod number means and does.
// transparency modes;
// 0 - first-phase no alpha
// 1 - first-phase with alpha masking
// 2 and 3 - second-phase which overlaps solid geometry
// 4 - alpha test (only render beyond 0x000000CF alpha values)
// 5 - water Line ( object (seperates depth sort automatically) )
// 6 - combination of 3 and 4 (second phase render with alpha blend AND alpha test, used for fading LOD leaves)
// 7 - very early draw phase no alpha
t.tryfield_s="transparency";
Now also it is a better practice to have the windows as separate object at transparency mode 3. If you dont want to do that then draw the windows objects last in your model, re export it and erase the .dbo file associated with the model and retest it.
Mode 5 has recently been reserve for water only, so that on will not work probably for you.
Have not played with mode 4 before.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.