Product Chat / Problem to import *.x file (created with Ultimate Unwrap3D Pro) with multiple Textures into GG correctly

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R.E.Z.
9
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Joined: 9th Apr 2015
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Posted: 6th May 2016 19:42
Hello,

in the past I imported several *.x Models into GG, that contain multiple Textures.
There was no Problem at all.

Currently I try to create a simple Model, that contain 2 different textures with Ultimate Unwrap3D Pro and import it correctly into GG:
Only one Texture is taken for the wohle Model.
I analized also the created *.dbo File, it contains only one of the two textures.

Does anyone have a clue about this?
When I do export from Ultimate Unwrap3D Pro a *.fbx file with only one Texture/Material all works fine.
But with two, one texture is lost.

Does anyone know help?

Best regards,
R.E.Z.

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Jerry Tremble
GameGuru TGC Backer
11
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 6th May 2016 20:24
I would stick with .x format for now, since it is both available to you and it works. The fbx importer needs work!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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R.E.Z.
9
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Joined: 9th Apr 2015
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Posted: 6th May 2016 20:33 Edited at: 6th May 2016 20:39
Hello,

@ Jerry Tremble: Thank You for Your answer

I think, the reason for my issue might be, how to set up the *.x file correctly (in terms of containing textures and materials), so that GG can import the Model correctly.

As I mentioned, the import of other bought *.x files with more Textures and materials works fine.
[If You go for publishing Your Game (save as standalone), I need to add the whole textures manually to the created subfolders.
But this is not the issue I am on right now.]

The Problem that I deal with is, that the *.x file, that I created with 2 Textures, did not work properly.

Regards,
R.E.Z.
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Jerry Tremble
GameGuru TGC Backer
11
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 6th May 2016 21:25 Edited at: 6th May 2016 21:27
Sorry I thought it was the fbx files that weren't working for you! I'm not home to look at my UU3d, and I have the standard version, so I don't know if this will help, but I think each diffuse texture needs its own group, and export multiple uvs needs to be checked on export.

Edit: also, don't forget the leave the texture line blank in the fpe!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 6th May 2016 23:33 Edited at: 6th May 2016 23:33
Ensure you aren't setting to compressed or binary export for .x. If you open the .x with notepad you should find the textures listed.
R.E.Z.
9
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Joined: 9th Apr 2015
Location:
Posted: 7th May 2016 19:14
Hello,

@ Jerry Tremble and
@ rolfy
-->> Thank You for Your answers =)

Quote: "but I think each diffuse texture needs its own group, and export multiple uvs needs to be checked on export."

-->> Yes, I will check that

Quote: "also, don't forget the leave the texture line blank in the fpe! "

-->> Okay, I will go for that

Quote: "Ensure you aren't setting to compressed or binary export for .x. If you open the .x with notepad you should find the textures listed."

-->> Okay, also very helpful

Thank You both for Your help =)))

Best regards,
R.E.Z.



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R.E.Z.
9
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Joined: 9th Apr 2015
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Posted: 7th May 2016 19:40
Hello again,

leaving the texture line of the *.fpe file blank brought the success =)))
REALLY GREAT !

Thank You alot =)))

Best regards,
R.E.Z.
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