Free Models and Media / making his own DECALS

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Mariokiki
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Joined: 22nd Oct 2008
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Posted: 4th May 2016 18:27
Hi all,

Does anybody knows how to make a "decal" texture for GG ?

I could do with the Dark Basic Pro, when I use a set of textures to create "billboard" objects and I would like to reuse them in GG.

I saw the decals textures used in GG and I understand the process, but how to know the position of each image on the texture to create animation ?

what are the settings to be respected ?

Thanks !

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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 4th May 2016 18:44 Edited at: 4th May 2016 18:47
it might not be much help but i usually just edit an existing decal and keep the same format, i'm not entirely sure if it matters exactly what size you use as the image should automatically get cut into whatever size is set by the .fx

decal_basic.fx = 1 flat image
decal_animate4.fx = 4x4
decal_animatestrip6.fx = 6x1 (row x column)
decal_animate8.fx = 8x8

i think i got the animated ones from the decal packs by devcore35 (not sure now)

i would think the .fx files for the animated sprites are quite easy to edit by the looks of it, just open them in a text editor and try change the numbers with the
Quote: "> = "

i.e. the 6.000 and the 1.000

and then there are some more settings that effect the speed of the animation.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Mariokiki
16
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Joined: 22nd Oct 2008
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Posted: 4th May 2016 18:55
Thanks Smallg !

You're a wealth of knowledge !
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