Product Chat / Invisible Walls

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slender1200
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Posted: 1st May 2016 19:41
The invisible walls for me are just black squares, so how do I use them? Also, is there a way for enemys to shoot through the invisible walls?
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m2design
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Posted: 1st May 2016 20:27 Edited at: 1st May 2016 20:40
I think , somewhere, somehow, someone messed up. If you click on the properties for the invisible wall (using the widget) you will find "Main" is looking for
the following ... "Easter \ invisible_wall.lua" . If you are like some of us you don't have any such folder named "Easter" thus no file called "invisible_wall.lua"

Guess we have to wait for some one to fix it. I don't know where one might find anything about "Easter"

Easter DLC was a limited availability game, no longer around until next Easter. Guess Lee needs to do a little fixum.
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synchromesh
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Posted: 1st May 2016 21:03
The quickest way to fix this is to create a folder in the scriptbank called "easter" and pop this lua inside of it ..
I think this will be included in the next update anyway as it was missed this time round ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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Belidos
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Posted: 1st May 2016 21:58
Yeah if I remember correctly Lee said he would add it in the next update

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lordjulian
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Posted: 1st May 2016 22:30
Isn't it already in the main Scenery folder? I thought I saw it there. I find enemies can shoot through it.
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m2design
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Posted: 1st May 2016 22:30
Assuming it doesn't belong in a folder of it's own why not just copy the lua file from the attachment provided by synchromesh and change the "main" call in the fpe file for the invisible wall entity. Really it is a universal lua file and belongs in the scriptbank folder not an isolated folder of it's own.
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Belidos
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Posted: 1st May 2016 22:41
[QUOTE] Isn't it already in the main Scenery folder? I thought I saw it there. I find enemies can shoot through it.[/quote]

Yes, the invisible wall is in there, yes. But the file that is missing is the script (if you don't have the easter pack), when they made it a default entity they forgot to add the script to the default and if you don't have the easter pack it's missing

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synchromesh
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Posted: 2nd May 2016 10:04
You could just put it in the scriptbank and just attach it to the walls of course.....
The only reason I suggested making the easter folder is because that's where it was in the easter pack and Lee might just put the script and folder in the next release or you may get the easter pack next year so its already in its right location
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