Showcase / minigame: In the valley of the defiant creek!

Author
Message
Lafette II
12
Years of Service
User Offline
Joined: 15th Oct 2012
Location:
Posted: 26th Apr 2016 18:22 Edited at: 27th Apr 2016 16:18
Hi

I'm not the type who times can thus create a game. But I thought what is it.
I have created here a little game for the break. If you like it, I'll develop it probably continue. Currently, only a thin or no story yet. Actually, it is only to show that it is really easy, even with such limited options, as I have to build a little game.

To the game

One can die very quickly, so you should watch. Behind every bush an enemy stuck. I had enemies in common place because the AI ​​(supplies as it is) no longer bear. If you are taken, you should take cover, the wounds heal quickly. At the gate to the mine can lead to a bug, because the used gateway script probably is not working right here. Since I do not know why, I'm assuming that this is due to me.

Game start and finish

You find yourself next to a defective Jeep again, cross their arms and start walking. The goal is a guarded mine that you have to achieve. A few very common opponents want to prevent this. Be careful and enjoy the scenery.
I hope you can read this article here. My English skills I learned from google. Sorry for that.
Have fun anyway ....











DOWNLOAD

mfLg
PM
Shadow man
15
Years of Service
User Offline
Joined: 21st May 2009
Location: In the shadows
Posted: 26th Apr 2016 18:56
I played this a while ago when you posted it in the German part of the forum,......
you definitely have to "watch your back" in this one,......if you try playing "Rambo"
style, you will die.
I thought it was a pretty good challenge, and the environment was quite nice as well,
I would definitely like to see more,....thanks for the download.

Win 7 Ultimate 64-bit SP1, Intel CPU G530 @ 2,40GHz, 8GB RAM, Nvidia GT730 2GB GDDR5,
Patriot Blast SSD, DX11.
PM
Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 27th Apr 2016 10:29
Looks good - I like the grey, foggy atmosphere.
Lafette II
12
Years of Service
User Offline
Joined: 15th Oct 2012
Location:
Posted: 28th Apr 2016 18:00
Hi...

Thank you for the comments. I plan to continue in the mines. I will present my final result here.

A few pictures









More in another Thread.

mfLg
PM
AttsriStudios
8
Years of Service
User Offline
Joined: 9th Mar 2016
Location:
Posted: 30th Apr 2016 19:37
Very fun and super challenging! I would love to see more!
Disturbing 13
3D Media Maker
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 7th May 2016 00:32
Great atmosphere! Level design is superb!
would you mind sharing your settings for the fog and lighting? It was absolutely perfect for a daytime wooded scene!

Lafette II
12
Years of Service
User Offline
Joined: 15th Oct 2012
Location:
Posted: 7th May 2016 13:49
Hi...

Thank you for the comments. I'll finish the mines part and then see what happens.
I have stored the settings in the Appendix. You can vary slightly ...

Attachments

Login to view attachments
PM
Disturbing 13
3D Media Maker
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 7th May 2016 21:00
Thanks so much for sharing this with us. I'm looking forward to the second part!

Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 11th May 2016 11:07
I said it before and I say it again! This is really good and very refined work.
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
nuncio
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 15th May 2016 20:06
wow this is nice! but also a very hard game. but looking fine!
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
SmugglerSynku
9
Years of Service
User Offline
Joined: 8th May 2015
Location:
Posted: 20th May 2016 12:37
Just played it Very good level design, great atmosphere Where do you got that background trees? It would be usefull in my game
I thing its little too hard, sometimes i don't seen the guy who shoot me, it was little frustrating. ;p
PM
Lafette II
12
Years of Service
User Offline
Joined: 15th Oct 2012
Location:
Posted: 20th May 2016 13:21 Edited at: 2nd Jun 2016 02:32
Hi...

I just got home, sit with a plate of spaghetti and reply to your positive comments. First of all thanks for it. Yes, the game is mean and tough. But life also. So times are now villains who seek your life. The 2nd part is in work. I was just not so much time, so it falters a bit. I will now probably take a night shift, maybe it goes forward.


Lafette
PM
Lafette II
12
Years of Service
User Offline
Joined: 15th Oct 2012
Location:
Posted: 30th May 2016 05:32 Edited at: 1st Jun 2016 07:21
Hi...

As promised, here is the 2nd part of "why?" In the mines. For lack of time I had to Shorten a bit of everything. Notes: graphics settings should be high. The load times are a bit long because the characters have to move in the narrow cave. In the briefing hut there is the lean story and as a base weapon a few stones. Have fun...





DOWNLOAD IN THE MINES
PM
Disturbing 13
3D Media Maker
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 30th May 2016 16:48 Edited at: 30th May 2016 16:54
Excellent! Very creepy atmosphere. Wasn't as hard as the previous level but just hard enough. Terrific use of the caves! Is that a cave system of yours or is it for sale?
Lafette II
12
Years of Service
User Offline
Joined: 15th Oct 2012
Location:
Posted: 30th May 2016 17:31
I have not made it so difficult, because the search for the rune stones takes a while. I hope that the cave atmosphere is good. After completion I will offer the cave system in the store.
PM
Bolt Action Gaming
GameGuru Tool Maker
11
Years of Service
User Offline
Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 30th Jun 2016 15:57
Impressively thorough level design, well placed objects, good clutter, unified palette, etc. Looks real nice man. You put a lot of time into this and it shows.
MahaGaming
8
Years of Service
User Offline
Joined: 4th Apr 2016
Location:
Posted: 31st Aug 2016 17:59
too hard for me lol
PM

Login to post a reply

Server time is: 2024-11-21 12:48:09
Your offset time is: 2024-11-21 12:48:09