Free Models and Media / GameGuru Project Realism

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Tomahawk
11
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Joined: 16th Dec 2012
Location: United States
Posted: 25th Apr 2016 16:31 Edited at: 30th Apr 2016 01:19
Hey Guys!

I have never liked the way that enemies have looked when attacking in Game Guru since reloaded, I feel it has been the downfall of FPSC and now GameGuru. Anyway, I have been working on editing the FPE files of the default soldier characters in GameGuru. This has lead me to realize how small things make a huge difference, in my opinion at least.

Game Guru Project Realism:

Plan:
- Fixing Animation (Fixing the speed of animations and speed of characters)
- New Gun Sounds
- New Character Sounds
- Better Gun Characteristics

Changelog
Version .03
-Improved Weapons
--Shotgun (New sound, New muzzleflash, realistic position, fixed ironsights, small handling edits)
--1911 ( New muzzleflash, realistic position, fixed ironsights, small handling edits)
--Magnum (New uzzleflash, realistic position, fixed ironsights, small handling edits)
- Fixed all modern characters except for (peek) charactors
-- Rocket man crouches to reload

Version .01
- Made enemies walk, not run
- Fixed Animation Speed
- Fixed Character Speed
---Characters Changed: Combat Mutant, Combat Soldier, Masked Soldier, Shotgun Soldier, Special Ops Soldier, Uzi Soldier

How to install:
Make a copy of "Characters" folder
Rename the copy "Characters Realism"
Overwrite My FPE files over the ones in the new folder

Backup your gamecore/guns
Overwrite the gunspec.txt with my gunspec.txt
Overwrite the Crosshair.dds with my Crosshair.dds

Example Video: (Never mind the shotgun sound its a test, and the fact that I was out of range so I had to shoot like 50 times to kill them)

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Belidos
3D Media Maker
8
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 25th Apr 2016 17:23 Edited at: 25th Apr 2016 17:24
I love how the soldiers now look like they've realised that the warm feeling they're experiencing wasn't gas, and they're desperately trying to make it to the toilet without leaking, now that's what I call realism

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reyandekcire
8
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Joined: 18th Feb 2016
Location:
Posted: 25th Apr 2016 20:48
Very good improvement to AI behaviour. Thanks a lot.
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TheWise
9
Years of Service
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Joined: 1st Mar 2015
Location: Sweden, GBG
Posted: 25th Apr 2016 21:00 Edited at: 25th Apr 2016 21:01
Nice!

New at GG here and just trying to build my first "test-game" with Game Guru. I will for sure use these characters instead of the original once. Looks a lot better from the video. Thank you for sharing!
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UndeadJoe
Reviewed GameGuru on Steam
8
Years of Service
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Joined: 30th Nov 2015
Location: Upstate New York, United States.
Posted: 25th Apr 2016 21:39
Much needed and appreciated. Thank you. I will be trying this out very soon.
Looks great on the video.
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rolfy
17
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Joined: 23rd Jun 2006
Location:
Posted: 25th Apr 2016 21:43
nice work.
=VX=Doggy
14
Years of Service
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Joined: 29th Nov 2009
Location: USA NC
Posted: 26th Apr 2016 06:05
Thank you, nice work!
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Pink Panther
14
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Joined: 1st Feb 2010
Location:
Posted: 28th Apr 2016 19:46
Thank you!
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wildman4
10
Years of Service
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Joined: 18th Jan 2014
Location: South Carolina
Posted: 29th Apr 2016 01:05
Very nice, thanks!
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Teabone
Forum Support
17
Years of Service
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Joined: 8th Jun 2006
Location: Earth
Posted: 29th Apr 2016 07:30
Wonderful! Glad I'm not the only one here obsessed with detail!
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Tomahawk
11
Years of Service
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Joined: 16th Dec 2012
Location: United States
Posted: 30th Apr 2016 02:41
Update!!! Check first post

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