Scripts / How to turn collisions back on

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OldFlak
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Posted: 24th Apr 2016 14:49 Edited at: 24th Apr 2016 14:51
Hey all

I have (with the help of OldPMan) adapted the default door.lua script to use for an animated canopy on a space craft model.

So far I have been able to get the animations and prompts working correctly, but the problem is that the canopy never gets collisions turned on again, which means the player can walk over the canopy as expected (like when it is closed), but once it has been opened\closed, the player can walk thru it.

Can someone spot what is missing\wrong in this script?



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smallg
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Posted: 24th Apr 2016 18:04
this should work
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
PartTimeCoder
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Posted: 24th Apr 2016 21:08
so is CollisionOn a per frame setting and not a global entity setting then?

just handy for future reference
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OldFlak
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Joined: 27th Jan 2015
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Posted: 25th Apr 2016 04:33
@smallg, thanks for the input.

Yeah I thought that would work too, but still collision does not get turned on again, here's link to another thread about animations, which has a video that shows the issue.

Perhaps it is better to not turn collisions off at all, but if I don't the player can't get in the ship - not that it really matters - just thought it would be cool!

Reliquia....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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