3rd Party Models/Media Chat / Hotel - Interior

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lordjulian
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Posted: 23rd Apr 2016 12:13 Edited at: 23rd Apr 2016 12:14
I notice that there are few indoor levels so far. That will change once the Easy Building Editor is implemented. For now I've been working on a little hotel. This is a single model, including the stairs:

Julian
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Wolf
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Posted: 25th Apr 2016 01:50
Your hotel looks decent. However, I am a bit confused as to the nature of your project Is this a game or are you presenting the Hotel Model?
If its a game, could you please make sure to add more detail akin to this sample thread: LINK
If its a model, let me know and I move this to models and media. Thank you!



-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
lordjulian
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Posted: 25th Apr 2016 12:15
Sorry Wolf. I was really just showing the model.
Julian
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Wolf
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Posted: 25th Apr 2016 19:48
No problem! Moved to Models and Media.



-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
Belidos
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Posted: 25th Apr 2016 20:47
Looks pretty good, but if I was you I would look into making it modular instead of a huge single model, as it is once it's detailed and textured a building that size is going to be a massive resource hog.

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Belidos
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Posted: 26th Apr 2016 10:35 Edited at: 26th Apr 2016 10:36
I'd also look at redesigning those stairs too, the scale and shape are all wrong, here's a sneak peak at a project I've been working on which shows the kind of stairs etc you would normally find in a hotel:


i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid, Win10.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII, Win7.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII, Win8.1.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII, WinXP.

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lordjulian
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Posted: 26th Apr 2016 18:24 Edited at: 26th Apr 2016 18:26
Thanks, Belidos. I was wondering whether, performance-wise, it was better to make buildings from modules or as one big model. So, thanks for answering that one. I'm surprised my stairs aren't properly proportioned because this whole model was created using an application designed for architects.

But you are right - my stairs are not well suited to an hotel.
Julian
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Belidos
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Posted: 26th Apr 2016 21:39
Just to give you some idea of how to do something like that in a modular way, and to show you can make large modules as well as small ones, here's a quick run through of the grid snapping for the project I've pictured above (textures are shoddy temporary ones to test with, and yeah I know there's a gap at the top of each set of stairs, it's a flipped normal on the big model, i'll fix that later :p )


i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid, Win10.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII, Win7.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII, Win8.1.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII, WinXP.

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