Well once the engine updates that are actually important are voted on, we may get to see 200 lights in real-time with no restrictions like 3 lights at once, which is awful. Baking just takes way too much memory and of course can be a slow process on people with 10 year old CPU's
When I see the top items on the voting board at the moment I despair, I really do. We have:
Building Editor ( not an issue, we have been waiting a long time for this)
Bots to navigate stairs (needed. Probably ties in with the building editor.)
Menu Editing (sigh)
Talking characters quest givers (sigh again)
Free player app for non Gameguru users (for me GG is cheap enough already why cater for this? Certainly not until other more important things are addressed.)
Day and Night system (fine, but work on general lighting would be better and from what I have seen in Lee's posts, needs DX11 to shine.)
Important engine boosting features, graphical enhancements are all low down and seem a long, long way off.
I'm glad you got the lights working to your satisfaction in the end, but I just avoid them completely most of the time. Lights are just not good enough in GG. Put one in a building and it shines beyond the walls if it's set to have a long range, rather than spilling out the windows as it should. You shouldn't have to scale the range down so it barely reaches the interior walls. The Sun still shines through buildings in real-time mode. This sort of thing really should have been addressed awhile ago, but the voting board has made sure we will have to wait a long time for any real improvements. So, I continue to wait and play about with things, but never really start on an actual full game.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.