1. Make two maps, first map with player with weapon or weapon pickup and winzone, second map without them.
2. Set multilevel trigger on it.
3. Make standalone game. (multilevel does'nt work for in editor for oblivious reasons)
4. In second level, player does'nt have weapon.
As for second question, I meant tweaking graphic options via preset system in game. Tweaking graphical setting before launching game is kinda, well, unpractical. Player should not guess what settings are best for his computer.
Quote: "Based on the request from 'Unknown Nomad Studio', how about a visuals.ini override system so you would have something like visuals-low.ini which contains a short list of fields you want to override globally, this way you can change the shader levels but also anything else in the visuals field list. An example of fields you might want to change per-graphics choice:
visuals.shaderlevels.terrain=3
visuals.shaderlevels.entities=2
visuals.shaderlevels.vegetation=3
visuals.shaderlevels.lighting=2
visuals.DistanceTransitionStart#=4000
visuals.DistanceTransitionRange#=400
visuals.CameraNEAR#=2
visuals.CameraFAR#=70000
visuals.TerrainLOD1#=4000
visuals.TerrainLOD2#=5000
visuals.TerrainLOD3#=5500
visuals.TerrainSize#=100
visuals.VegQuantity#=50
visuals.reflectionmode=0
visuals.shadowmode=60
visuals.bloommode=2
visuals.lightraymode=0
visuals.vegetationmode=10
visuals.occlusionvalue=100
visuals.VignetteIntensity#=0
visuals.MotionIntensity#=0
visuals.DepthOfFieldIntensity#=0
visuals.LightrayQuality=20"