The problem with adding a fixed secondary light is the shader performance cost. That said, I have not run any profiling on what that cost might be. Do you have an idea how you would represent this extra lighting in the TAB TAB panels, and whether the light is a directional or point light, and how to place and orient the direction of said light. All these things would need to be known before we could think about implementing it.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM