Thanks all!
I don't have any links to this stuff really, only to a couple of older games I have done for competitions. This and my other demo's are still awaiting a game worthy of them. I don't even have any plans to release this on the store, although a few friends have said I should. Coding it in notepad was quite the pain at times. I found error codes I never knew existed
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Never good when you have no idea of where the error is.
After working on this over the last few months (on and off), I can see no reason why virtually any old school game couldn't be made in GG given time and effort. I hope this shows that Lua has great potential for GG and is so much better than the original FPI scripting. This certainly wouldn't have been possible in that!
Edit - Actually, Atlas textures would be a useful addition for sprites
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Loading them all in individually can be tiresome and obviously if it increases performance (less draw calls) all the better! Load sound would be most useful as well.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.