Thanks all!
I don't have any links to this stuff really, only to a couple of older games I have done for competitions. This and my other demo's are still awaiting a game worthy of them. I don't even have any plans to release this on the store, although a few friends have said I should. Coding it in notepad was quite the pain at times. I found error codes I never knew existed
Never good when you have no idea of where the error is.
After working on this over the last few months (on and off), I can see no reason why virtually any old school game couldn't be made in GG given time and effort. I hope this shows that Lua has great potential for GG and is so much better than the original FPI scripting. This certainly wouldn't have been possible in that!
Edit - Actually, Atlas textures would be a useful addition for sprites
Loading them all in individually can be tiresome and obviously if it increases performance (less draw calls) all the better! Load sound would be most useful as well.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.