First off big thanks to Lee and TGC for implementing FBX import as a nice bonus in the 1.13 update. As I'm primarily a Maya user this will make getting models in to GG much easier, since I've never been able to find a working .x plugin for Maya and always had to resort to piping stuff through Max or modeling in Max entirely. Nevertheless, I have so far been unable to get an FBX to import properly or even show up in the importer. I realize that this feature is in its early stages and will take some time to mature, so I was just wondering if anyone has had any success with it so far.
As a test, I took a simple cube with a few crate-like extrusions, set the pivot, froze transforms, etc. and tested various export options including triangulation, unit scale, and several FBX versions. Also tried changing Maya's internal units to feet, inches, and meters to no avail. Tried the same tests in Max and got the same result - the importer is either blank or the scale is so far off that I can't even see the soldier reference mesh.
I'll keep on testing but I'd be interested to hear anyone's tips or experiences regarding the new importer.