3rd Party Models/Media Chat / FBX importer testing

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FildoSaggins
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Joined: 20th Jun 2015
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Posted: 17th Apr 2016 18:24
First off big thanks to Lee and TGC for implementing FBX import as a nice bonus in the 1.13 update. As I'm primarily a Maya user this will make getting models in to GG much easier, since I've never been able to find a working .x plugin for Maya and always had to resort to piping stuff through Max or modeling in Max entirely. Nevertheless, I have so far been unable to get an FBX to import properly or even show up in the importer. I realize that this feature is in its early stages and will take some time to mature, so I was just wondering if anyone has had any success with it so far.

As a test, I took a simple cube with a few crate-like extrusions, set the pivot, froze transforms, etc. and tested various export options including triangulation, unit scale, and several FBX versions. Also tried changing Maya's internal units to feet, inches, and meters to no avail. Tried the same tests in Max and got the same result - the importer is either blank or the scale is so far off that I can't even see the soldier reference mesh.

I'll keep on testing but I'd be interested to hear anyone's tips or experiences regarding the new importer.
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synchromesh
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Joined: 24th Jan 2014
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Posted: 17th Apr 2016 23:53 Edited at: 17th Apr 2016 23:55
Alhough nothing shows up in the importer ...have you tried saving it anyway and testing it ....
We have found some still do save and load up ok into GameGuru?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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FildoSaggins
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Joined: 20th Jun 2015
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Posted: 20th Apr 2016 06:01
Importing it "blindly" seemed to work OK. Soft/hard edges imported nicely too which is awesome. Kept Maya units at centimeters and scaled the model up assuming that 100x100 units is the GameGuru grid size. The texture auto-assigned itself but manually assigning a proper .dds led to the least crashes. I also had to manually create a thumbnail .bmp since the importer only generates a blank one. As far as FBX settings go, I used the 2014/2015 version with smoothing groups and triangulation as the only options enabled. Now on to some more complex models...
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