Quote: "What do you have your "firerate" set at?"
It was set at 1. Think the flickering effect came from the projectile light though.
Quote: "Can you also get the right mouse button to work for a "melee" attack?"
The right-click 'blocking' only ever works once (think an engine bug), but melee ALT key works ok.
Here's the gunspec without the projectile - don't think it looks any different to your video though, less flicker really.
Cheers.
GUN Model File Requirements
;GUN Settings for hand torch with flame
MUZZLECOLORR = 250
MUZZLECOLORG = 25
MUZZLECOLORB = 25
muzzleflash = 51
muzzlesize = 800
smokedecal = gunsmoke
smokespeed = 40
damage = 5
reloadqty = 0
firerate = 1
range = 10
zoommode = 0
simplezoom = 0
force = 5
scorchtype = 4
damagetype = 1
accuracy = 16
;
melee range = 60
melee damage = 100
melee noscorch = 1
;// Depth Of Field Zoom Override
dofdistance = 0
dofintensity = 1
zoomhidecrosshair = 1
;Decal
decal = muzzleflash51
decalforward = 350
;GUN Visuals
textured = gun_D.dds
effect = effectbank/reloaded/handtorch.fx
transparency = 4
weapontype = 2
;HUD muzzleflash position
horiz = 18
vert = -8
forward = 20
alignx = 5
aligny = 5
alignz = 250
;GUN Sounds
sound1 = fire.wav
sound2 = putaway.wav
sound3 = block.wav
fireloop = 0;1000
;HUD animation frames list
keyframe ratio = 1
select = 1,14
Idle = 15,34
Move = 15,34
start fire = 15,34
automatic fire = 15,34
end fire = 15,34
putaway = 85,95
block = 56,85 ;;;only works once (engine bug?)
;zoom start fire = 56,85
melee start = 56,70
melee end = 71,85
empty melee start = 56,70
empty melee end = 71,85
useempty = 1
empty select = 1,14
empty idle = 15,34
empty move = 15,34
empty reload = 15,34
empty run = 15,34
;HUD sound frames list
soundframes = 5
sframe0 = 1,2
sframe1 = 15,1
sframe2 = 85,2
sframe3 = 56,3
soundstrength = 100