Nice! I've given it a quick check and it seems to work pretty well.
You can get shaders working on characters by modifying the filenames to all match the "textured=" (except for the suffix, of course). Sometimes though, the normal map doesn't load though and I haven't taken the time to debug it.
I also like setting ragdoll = 1 in the .fpe so that it doesn't use the canned FPSC death pose every time. Also it's more fun when I whack them with my sledgehammer and they go tumbling.
This has given me a little motivation to remaster a few of the characters in that pack for the GG store.
Just for everyone's info- My old FPSC content which was discontinued by TGC can now be found here:
https://eaimedia.com/Gigabyte P67A-UD4-B3, Intel Core i7 2600K (passmark 8555), 16GB Corsair DDR3, EVGA GTX 970 SC (passmark 8637), Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280