3rd Party Models/Media Chat / 341 pack 53 fpe

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MXS
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 15th Apr 2016 02:36
here it is the 341 pack 53. now let me explain how this work. since I don't permission to release the x file I can release the fpe files that I modified. I basically change the animation to work with the scripts. guru has a line of commands in the source code that tells the animation what commands to run. so I made it easy for you to just add the texture file and x file. I did the hard part so if you have this packs then all you need to do is add those two files and change the names in the fpe to all or whatever soldiers you choose to convert over to guru. It's simple just change the x file name in the fpe to the x file character you choose and their texture file and change it in the fpe. you can test it out with the TF341_01A that I have set up x file and texture. warning the rpg fpe guy does not work as good as the rest he will shoot like three or four time then stop. it's got something to do with rocket weapon ai. but above that they work fine. you don't need to bring the characters x files into another program. unlike fpsc stock models these models don't have any bone problems. I have test these over and over again. this is also a good way bring custom animated character into guru. I have the same thing in fpsc instead of being force to use the stock animation you can use any animation. meaning you can take characters from unity store and bring them into guru. learning this will break the limitation of only using models form the store and give you a more custom look for your game. also if anyone want to take this further I by creating a program that can just convert the characters over to guru. I can explain more about the commands and how they work. enjoy.
more than what meets the eye.Welcome to SciFi Summer

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Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 15th Apr 2016 06:02
NICE! I was hoping someone would do this. Do you know if there is one out there for the 'standard' FPSC classic characters?

MXS
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Location: Cybertron
Posted: 15th Apr 2016 13:13
Disturbing 13 I have the fpsc stock model ready with the fpsc animation the reason did not release those because of the release of super clerk scifi pack. so felt it was no need to.
more than what meets the eye.Welcome to SciFi Summer

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Isagabe
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Posted: 15th Apr 2016 16:08
Thanks, Great stuff. Anyone know if this pack is still available through the artist? Any info appreciated.
JC LEON
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Joined: 22nd Apr 2010
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Posted: 15th Apr 2016 16:43
@ MXS ..great stuff mate...

yes a program to convert characters would be great..i'll pay for it ..sure..

and please.. share the standard FPSC classic characters models too. if you can...


many thanks for your effort..
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Disturbing 13
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Posted: 15th Apr 2016 22:39
Quote: "did not release those because of the release of super clerk scifi pack. so felt it was no need to."


@MXS- You are completely right! I don't know why I didn't put that together. Thanks!

Anubis
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Posted: 17th Apr 2016 23:28
Thank you very much.
Nice to have them around again
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geistschatten
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Joined: 10th Apr 2012
Playing: GameGuru
Posted: 19th Apr 2016 11:44
Thank you MXS! This is a huge help and that pack definitely deserves to live on in GG.

Any chance you did the FPE for the Viral Outbreak or Zombie Apocalypse 2 packs?
MXS
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Location: Cybertron
Posted: 19th Apr 2016 18:18
I am set up shop for those next now that I have an understanding how it all works but melee maybe a little tricky.
more than what meets the eye.Welcome to SciFi Summer

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Errant AI
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Joined: 24th Aug 2006
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Posted: 14th May 2016 00:19
Nice! I've given it a quick check and it seems to work pretty well.

You can get shaders working on characters by modifying the filenames to all match the "textured=" (except for the suffix, of course). Sometimes though, the normal map doesn't load though and I haven't taken the time to debug it.

I also like setting ragdoll = 1 in the .fpe so that it doesn't use the canned FPSC death pose every time. Also it's more fun when I whack them with my sledgehammer and they go tumbling.

This has given me a little motivation to remaster a few of the characters in that pack for the GG store.

Just for everyone's info- My old FPSC content which was discontinued by TGC can now be found here: https://eaimedia.com/
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Wolf
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Posted: 3rd Nov 2016 15:31
Bumped because of usefulness.
Teabone
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Location: Earth
Posted: 4th Nov 2016 01:09
I've been using these guys in GG though again as you mention due to permissions I havent released. The only characters i couldnt get properly working were the drones.
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synchromesh
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Posted: 9th Nov 2016 22:09
Just tried this ....very cool
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Errant AI
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Posted: 21st Nov 2016 19:36
Hello All!

Currently running a nice sale on my site until Nov.29th.

Use code: blacknovember

At checkout for a 50% discount

https://eaimedia.com/
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Emrys
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Posted: 23rd Nov 2016 14:42
Can someone post up some more screenshots of this pack in GG please?
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Emrys
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Posted: 25th Nov 2016 16:09
Never mind, I've just bought the pack
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