Quote: "This should tell you how to unwrap and bake the model textures into a texture file. Then when you import them into gameguru you need to tell it to look for the texture. If using the built in importer then just click the texture box in the creator and add the texture file there. If importing manually you need to edit the models .fpe and change the line textured = to textured = nameoftexture.format so for example if you have a texture called mytexture.png then the line would read textured = mytexture.png"
Thank you for all you help. I added the texture as described in the first few minutes of the video you provided
(The rest went into more detail that I don't think applies to me right now since my model is only 2 solid colour as opposed to the many colour in the videos example).
However, when I went to "Import Model" in GG, there is no texture folder to add it to. Do I make my own texture folder?
Also, do other model engines such as Blender provide an easier way to allow the colour of models to be imported to GG?
Sorry for all the questions, I am coming so close to being able to create my own complete game and the only thing stopping me at the moment is not understanding how to import the colour of my model.