Free Models and Media / 11 Classic FPS Sci-Fi Characters Available To Download

Author
Message
Super Clark
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: UK
Posted: 12th Apr 2016 01:27 Edited at: 12th Apr 2016 01:48


See Thread here

https://forum.game-guru.com/thread/215198


I have gave them as my contribution to converted classic items like teabone.


please not that they still have some issues from time to time. ... only just retested them. they worked better in reloaded.
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 12th Apr 2016 01:57
Awesome! They work quite nicely too. What did you have to do to get them working without having the mesh fly all over the place off the bones?

I can add this to the Sci-Fi Collection? Going to include a credits list for contributors. Thanks so much for this it saves me a lot of time and I can start focusing on the segements.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GT 740
Super Clark
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: UK
Posted: 12th Apr 2016 02:01
Dis them with Animer 2.2 when it was first released.
PM
Mathiasdam
9
Years of Service
User Offline
Joined: 21st Apr 2015
Location:
Posted: 12th Apr 2016 02:07
This is awesome! i know this is not a request thread, but if you or someone else would convert the medieval/fantasy characters it would be most appreciated !
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 12th Apr 2016 02:09 Edited at: 12th Apr 2016 02:11
I've added an illumination map for the eyes and chest. Imagine bumping into one of these bad boys at night now...

Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GT 740

Attachments

Login to view attachments
Super Clark
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: UK
Posted: 12th Apr 2016 02:24
How did you get the illumination map to work I gave up trying? can you let me have a copy?
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 12th Apr 2016 02:29
It only works when you set the entity shader to highest in GG, I noticed. I then dropped the surface light down. If you drop the ambient light to low they actually stop illuminating -- odd. In the attachment is the simple DDS illumination file for the AI character.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GT 740

Attachments

Login to view attachments
Super Clark
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: UK
Posted: 12th Apr 2016 02:39
Ill give it a try thanks Teabone.
PM
MXS
Valued Member
15
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 12th Apr 2016 03:02
awesome work Super Clark. well I guess no need for my release.
more than what meets the eye.Welcome to SciFi Summer

Windows 7 home premium 64bit gtx770 sc acx 2gb gpu boost 2.0

JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 12th Apr 2016 08:30
Quote: "awesome work Super Clark. well I guess no need for my release."


no...no .. your we need your release too and every info about a good the best procedure to convert old and custom characters..
PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
PM
Defy
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 12th Apr 2016 12:07
Great work Super Clark, and nice release for the community. Also nice work Teabone on making the adjustments, looks good.

@MXS, I am also interested on your approach. Would love to see a tutorial on the forums. Many of us have had success with some conversion, however some of the packs done by 3rd party contain issues, even via short or long conversion process's. Hope you will think about it
Define R4, i7, 8g, R7 360
PM
Honkeyboy
3D Media Maker
9
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 12th Apr 2016 21:45
Sweet cheers Super Clark more toons to run about ....wicked
MK83
GameGuru TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN USA
Posted: 12th Apr 2016 23:42
Quote: " If you drop the ambient light to low they actually stop illuminating "
Wonder why?
AMD Phenom x4 9850 2.58 Ghz , 6 gb ram, 2GB EVGA Geforce GTX 750, Win 10 x64



PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 13th Apr 2016 00:57
Quote: "Quote: " If you drop the ambient light to low they actually stop illuminating "
Wonder why?"


Not sure, as I figured ambient light would be good for nighttime scenes. But if you drop it too far, the objects with "light" dim.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GT 740
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Apr 2016 01:16
The character shader handles the Illumination a bit different then the entity_basic shader. (mostly not as bright)

So it may be possible due to ambient light that the glow fades out completely.

Would have to open the entity_basic shader and the character shader and find the Illuminations parts and compare them.
It may have something to do with the bone matrix being used in the character shader.

Not a shader expert thou.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

MK83
GameGuru TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN USA
Posted: 13th Apr 2016 03:36 Edited at: 13th Apr 2016 22:17
I changed to entity_basic.fx, Here's the results. Dark, Darker, and Darkest. Notice that the lights still illuminate.
AMD Phenom x4 9850 2.58 Ghz , 6 gb ram, 2GB EVGA Geforce GTX 750, Win 10 x64



Attachments

Login to view attachments
PM
TazMan
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 13th Apr 2016 11:10
Realy great work Super Clark, I can see a lot of new model coming out of the FPSC set.
HP Pavilion Laptop, AMD A8-4555M APU with Radeon(tm) Graphics HD Graphics 1.6GHz, 8GB Memory, 64 Bit Operating System (Windows 10), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.
Anubis
12
Years of Service
User Offline
Joined: 6th Nov 2012
Location: 010011100110010101110100011010000110010101110010011011000110
Posted: 13th Apr 2016 11:18
Thank you very much, Super Clark

And YES, MXS.. i'd like to know too, how to convert my TF341 soldiers for GG.


Grts
Anubis
-+- There are only 10 types of people in the world. Those who understand binary, and those who don't -+-
[Chipset:X58 CPU:i7.950.64 GPU:HD7950 RAM:12GB DDR3 WIN:7.x64 PRO]
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 14th Apr 2016 07:04
these are great, thank you very much.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
The Next
TGC Web Engineer
17
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 14th Apr 2016 12:54
As part of cleaning up the boards, these threads will be moved to their proper home on the free media board.
Windows 7 Pro, Intel i7 3.8 GHz (Passmark: 9021), 16GB DDR3, NVIDIA GTX 780 4GB Superclocked (Passmark: 8056)
PM
gamerpro980
User Banned
Posted: 20th Apr 2016 06:36
it work and i make the character attack was work

Login to post a reply

Server time is: 2024-12-23 14:16:15
Your offset time is: 2024-12-23 14:16:15