Free Models and Media / 11 Classic FPS Sci-Fi Characters Available To Download

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Super Clark
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Posted: 12th Apr 2016 01:27 Edited at: 12th Apr 2016 01:48


See Thread here

https://forum.game-guru.com/thread/215198


I have gave them as my contribution to converted classic items like teabone.


please not that they still have some issues from time to time. ... only just retested them. they worked better in reloaded.
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Teabone
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Posted: 12th Apr 2016 01:57
Awesome! They work quite nicely too. What did you have to do to get them working without having the mesh fly all over the place off the bones?

I can add this to the Sci-Fi Collection? Going to include a credits list for contributors. Thanks so much for this it saves me a lot of time and I can start focusing on the segements.
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Super Clark
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Posted: 12th Apr 2016 02:01
Dis them with Animer 2.2 when it was first released.
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Mathiasdam
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Posted: 12th Apr 2016 02:07
This is awesome! i know this is not a request thread, but if you or someone else would convert the medieval/fantasy characters it would be most appreciated !
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Teabone
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Posted: 12th Apr 2016 02:09 Edited at: 12th Apr 2016 02:11
I've added an illumination map for the eyes and chest. Imagine bumping into one of these bad boys at night now...

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Super Clark
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Posted: 12th Apr 2016 02:24
How did you get the illumination map to work I gave up trying? can you let me have a copy?
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Teabone
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Posted: 12th Apr 2016 02:29
It only works when you set the entity shader to highest in GG, I noticed. I then dropped the surface light down. If you drop the ambient light to low they actually stop illuminating -- odd. In the attachment is the simple DDS illumination file for the AI character.
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Super Clark
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Posted: 12th Apr 2016 02:39
Ill give it a try thanks Teabone.
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MXS
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Posted: 12th Apr 2016 03:02
awesome work Super Clark. well I guess no need for my release.
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JC LEON
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Posted: 12th Apr 2016 08:30
Quote: "awesome work Super Clark. well I guess no need for my release."


no...no .. your we need your release too and every info about a good the best procedure to convert old and custom characters..
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Defy
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Posted: 12th Apr 2016 12:07
Great work Super Clark, and nice release for the community. Also nice work Teabone on making the adjustments, looks good.

@MXS, I am also interested on your approach. Would love to see a tutorial on the forums. Many of us have had success with some conversion, however some of the packs done by 3rd party contain issues, even via short or long conversion process's. Hope you will think about it
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Honkeyboy
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Posted: 12th Apr 2016 21:45
Sweet cheers Super Clark more toons to run about ....wicked
MK83
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Posted: 12th Apr 2016 23:42
Quote: " If you drop the ambient light to low they actually stop illuminating "
Wonder why?
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Teabone
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Posted: 13th Apr 2016 00:57
Quote: "Quote: " If you drop the ambient light to low they actually stop illuminating "
Wonder why?"


Not sure, as I figured ambient light would be good for nighttime scenes. But if you drop it too far, the objects with "light" dim.
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Pirate Myke
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Posted: 13th Apr 2016 01:16
The character shader handles the Illumination a bit different then the entity_basic shader. (mostly not as bright)

So it may be possible due to ambient light that the glow fades out completely.

Would have to open the entity_basic shader and the character shader and find the Illuminations parts and compare them.
It may have something to do with the bone matrix being used in the character shader.

Not a shader expert thou.
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MK83
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Posted: 13th Apr 2016 03:36 Edited at: 13th Apr 2016 22:17
I changed to entity_basic.fx, Here's the results. Dark, Darker, and Darkest. Notice that the lights still illuminate.
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TazMan
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Posted: 13th Apr 2016 11:10
Realy great work Super Clark, I can see a lot of new model coming out of the FPSC set.
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Anubis
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Posted: 13th Apr 2016 11:18
Thank you very much, Super Clark

And YES, MXS.. i'd like to know too, how to convert my TF341 soldiers for GG.


Grts
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Tarkus1971
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Posted: 14th Apr 2016 07:04
these are great, thank you very much.
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The Next
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Posted: 14th Apr 2016 12:54
As part of cleaning up the boards, these threads will be moved to their proper home on the free media board.
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gamerpro980
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Posted: 20th Apr 2016 06:36
it work and i make the character attack was work

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