Product Chat / 3D Game Maker - Texturing

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lordjulian
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Posted: 11th Apr 2016 13:38
I used to have this program and it was good fun, though very limited. There was one feature I seem to recall using that I think would be great to have in Game Guru. If you fast forward the below video to about 3:40 you'll see it.

As I recall it, you could build up a character's texture by importing images directly into the software, resizing them and positioning them. Not quite UV mapping but a really easy way to customise textures within the editor.

Any thoughts?

Julian
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Belidos
3D Media Maker
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Posted: 11th Apr 2016 15:07
If i'm looking at the right part, the clip you talk about is the one where you can put your own face on a character model right?

We can already do that in the character generator.

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lordjulian
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Posted: 11th Apr 2016 18:30 Edited at: 11th Apr 2016 18:35
Yeah, but I was thinking a lot wider that just a face on a character. I was thinking, what about being able to texture ANY entity by importing images, resizing them and positioning them over the original texture, and all without needing third-party software. The 3D Game Maker allowed you to texture characters this way. Admittedly, I was immature and I used it to create a topless woman for a game set in a brothel, but I think you could have customised it a lot more. In 3D Game Maker you could resize your imported images but not reshape them. However, if they had multiple nodes like Trigger Zones and could be reshaped maybe this would be an easy alternative to UV mapping. Oh how I hate UV mapping!

I also retextured the walls without the need for third-party software.

Just a thought.

Sorry the video is fuzzy. But the TGC team will have intimate knowledge of the software because it was one of their creations, I think.
Julian
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LeeBamber
TGC Lead Developer
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Posted: 12th Apr 2016 21:28
You can already scan heads and put them onto your own Character Creator characters, but I guess you want to extend this to the whole body, arms, legs, e.t.c. I can see this as good fun, but would probably result in pretty horrid characters for the most part. As I am already getting a lot of flak on the visual quality feedback of GameGuru, creating features that make more horrid character textures is perhaps not the best first thing to do with the character creator. We will be adding more body parts, variations and settings, in the hopes to keep the graphical quality high, but at some point I think we will start to introduce tools you might otherwise find in a 3D modeller, but this won't appear until more grass roots stuff is coded such as better AI, editor features, gameplay and an easier way to create game logic without resorting to scripts, e.t.c.
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yrkoon
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Posted: 14th Apr 2016 17:33
Talking of 3d game maker: I actually bought it somewhat recently just for its yellow spider model.
would I be authorized to use that in GG ? (provided I can get it to work in GG at all ?)


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Mathiasdam
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Posted: 15th Apr 2016 01:00
Would love a simpler way of using several textures for models though But i fully understand it's not 1. priority
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Jerry Tremble
GameGuru TGC Backer
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Posted: 15th Apr 2016 01:13
Pretty simple already, IMO.
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Mathiasdam
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Posted: 15th Apr 2016 11:01
Well you have to edit the .fpe file as it is now And yeah sure it can be fine if you have 2-3 models. But if you have several hundreds it can seems a bit too much
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LeeBamber
TGC Lead Developer
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Posted: 15th Apr 2016 13:58
If you can somehow get a T3DGM model into GameGuru, you are completely free to make a game with it
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yrkoon
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Posted: 16th Apr 2016 14:44
Thanks for the clarification, Lee. I really like the fiendish look of said spider.
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lordjulian
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Posted: 16th Apr 2016 19:18
I was thinking maybe it could be an easy means of changing the texture of ANY entity - not just characters. But I take your point; the results might be poor. My thinking was: Not everyone is great at modelling or UV mapping but by rescaling and easily retexturing entities they could still make stock entities look unique. We all want our games to look unique, right?
Julian
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