Product Chat / 3D Game Maker - Texturing

Author
Message
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 11th Apr 2016 13:38
I used to have this program and it was good fun, though very limited. There was one feature I seem to recall using that I think would be great to have in Game Guru. If you fast forward the below video to about 3:40 you'll see it.

As I recall it, you could build up a character's texture by importing images directly into the software, resizing them and positioning them. Not quite UV mapping but a really easy way to customise textures within the editor.

Any thoughts?

Julian
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 11th Apr 2016 15:07
If i'm looking at the right part, the clip you talk about is the one where you can put your own face on a character model right?

We can already do that in the character generator.

i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid, Win10.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII, Win7.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII, Win8.1.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII, WinXP.
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 11th Apr 2016 18:30 Edited at: 11th Apr 2016 18:35
Yeah, but I was thinking a lot wider that just a face on a character. I was thinking, what about being able to texture ANY entity by importing images, resizing them and positioning them over the original texture, and all without needing third-party software. The 3D Game Maker allowed you to texture characters this way. Admittedly, I was immature and I used it to create a topless woman for a game set in a brothel, but I think you could have customised it a lot more. In 3D Game Maker you could resize your imported images but not reshape them. However, if they had multiple nodes like Trigger Zones and could be reshaped maybe this would be an easy alternative to UV mapping. Oh how I hate UV mapping!

I also retextured the walls without the need for third-party software.

Just a thought.

Sorry the video is fuzzy. But the TGC team will have intimate knowledge of the software because it was one of their creations, I think.
Julian
PM
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 12th Apr 2016 21:28
You can already scan heads and put them onto your own Character Creator characters, but I guess you want to extend this to the whole body, arms, legs, e.t.c. I can see this as good fun, but would probably result in pretty horrid characters for the most part. As I am already getting a lot of flak on the visual quality feedback of GameGuru, creating features that make more horrid character textures is perhaps not the best first thing to do with the character creator. We will be adding more body parts, variations and settings, in the hopes to keep the graphical quality high, but at some point I think we will start to introduce tools you might otherwise find in a 3D modeller, but this won't appear until more grass roots stuff is coded such as better AI, editor features, gameplay and an easier way to create game logic without resorting to scripts, e.t.c.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

yrkoon
20
Years of Service
User Offline
Joined: 14th Jan 2004
Location:
Posted: 14th Apr 2016 17:33
Talking of 3d game maker: I actually bought it somewhat recently just for its yellow spider model.
would I be authorized to use that in GG ? (provided I can get it to work in GG at all ?)


Lives of great men all remind us we may make our lives sublime
PM
Mathiasdam
9
Years of Service
User Offline
Joined: 21st Apr 2015
Location:
Posted: 15th Apr 2016 01:00
Would love a simpler way of using several textures for models though But i fully understand it's not 1. priority
PM
Jerry Tremble
GameGuru TGC Backer
11
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 15th Apr 2016 01:13
Pretty simple already, IMO.
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
Mathiasdam
9
Years of Service
User Offline
Joined: 21st Apr 2015
Location:
Posted: 15th Apr 2016 11:01
Well you have to edit the .fpe file as it is now And yeah sure it can be fine if you have 2-3 models. But if you have several hundreds it can seems a bit too much
PM
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 15th Apr 2016 13:58
If you can somehow get a T3DGM model into GameGuru, you are completely free to make a game with it
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

yrkoon
20
Years of Service
User Offline
Joined: 14th Jan 2004
Location:
Posted: 16th Apr 2016 14:44
Thanks for the clarification, Lee. I really like the fiendish look of said spider.
Lives of great men all remind us we may make our lives sublime
PM
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 16th Apr 2016 19:18
I was thinking maybe it could be an easy means of changing the texture of ANY entity - not just characters. But I take your point; the results might be poor. My thinking was: Not everyone is great at modelling or UV mapping but by rescaling and easily retexturing entities they could still make stock entities look unique. We all want our games to look unique, right?
Julian
PM

Login to post a reply

Server time is: 2024-06-17 02:37:01
Your offset time is: 2024-06-17 02:37:01