Quote: " AI is even more important than nifty roads"
I rarely post or reply here or place models in the store anymore, because in my opinion GG has left me and my models in a state of limbo for far too long. I am still patiently waiting for the npc to be able to navigate through the buildings. As an environment artist, what's the point of making, having, or even buying buildings if the npc pretty much ignores it and walks around it, gets stuck on or in it, etc. Don't get me wrong. I love GG and have been part of it's progress since the kickstarter. I am quite impressed with 95% of progress so far. But to me the bottom line is "When are you ever going to decide "how" you're going to make this work and "what" will we artist need to do on the modeling end like maybe a simple collision mesh added to the model ? (Like a small cylinder inside a tree trunk instead of using the trunk itself for collision or a few flat invisible planes for floors and walls instead of the whole building mesh)
I really am not ranting. I just think this is something that should have been settled a long time ago. It's "CORE" not feature. At least to me it is. But we all have opinions.
EDIT: about the collision mesh, I am well aware that I can use a collision mesh and identify it in the fpe and the camera follows it perfectly. So why can't the npc (AI/Phys) use the same mesh ?