Product Chat / The functions in this cheap engine would make GG So much better.

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JackalHead
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Posted: 10th Apr 2016 03:59
Love the road tool! https://www.youtube.com/watch?v=DkxH5rqEtjc&nohtml5=False
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Jerry Tremble
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Posted: 10th Apr 2016 04:14
That looks sweet! UE4 has a spline-based road tool also, but I've never used it. I tried to open S2's site from the link on YouTube, but it wouldn't open in any of my browsers. Down, maybe? It is a weekend, after all. Anyway, I will try again later. I am very curious what other features it has.
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Teabone
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Posted: 10th Apr 2016 06:47
I remember this being posted on the forums before a couple years back. Its a pretty nifty looking tool.
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Pirate Myke
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Posted: 10th Apr 2016 13:36
Has some pretty nice features, that would be great to have in Game Guru.

Thanks for sharing this again.
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teamhalo
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Posted: 10th Apr 2016 16:39
Love it! I really enjoy seeing the functionality other game engines offer. It will be awesome to see how GameGuru develops over the years to come.
Disturbing 13
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Posted: 10th Apr 2016 18:36 Edited at: 10th Apr 2016 18:37
I had an idea like this that i was going to suggest for GG based on an upcoming feature - the fence placer. I'm hoping it will at least be a starting point for a road builder.

DVader
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Posted: 11th Apr 2016 06:01 Edited at: 11th Apr 2016 06:01
If people want this sort of tool (I certainly would) then I would suggest voting for terrain options on the voting board I think this sort of thing to be more important than the current top voted feature myself, we have buildings already. Of course if it leads to and includes improved AI options then that's a different matter. AI is even more important than nifty roads


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lordjulian
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Posted: 11th Apr 2016 11:28 Edited at: 11th Apr 2016 11:31
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Sativa Savant
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Posted: 13th Apr 2016 23:59
I know I'd really like to see that function in GG as well.
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TazMan
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Posted: 14th Apr 2016 11:23
Realy nice looking tool, I haven't seen this engine before it looks like they have some realy cool looking features that I would love to see in GG.
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Spotaru
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Posted: 15th Apr 2016 00:11 Edited at: 15th Apr 2016 00:27
Quote: " AI is even more important than nifty roads"


I rarely post or reply here or place models in the store anymore, because in my opinion GG has left me and my models in a state of limbo for far too long. I am still patiently waiting for the npc to be able to navigate through the buildings. As an environment artist, what's the point of making, having, or even buying buildings if the npc pretty much ignores it and walks around it, gets stuck on or in it, etc. Don't get me wrong. I love GG and have been part of it's progress since the kickstarter. I am quite impressed with 95% of progress so far. But to me the bottom line is "When are you ever going to decide "how" you're going to make this work and "what" will we artist need to do on the modeling end like maybe a simple collision mesh added to the model ? (Like a small cylinder inside a tree trunk instead of using the trunk itself for collision or a few flat invisible planes for floors and walls instead of the whole building mesh)

I really am not ranting. I just think this is something that should have been settled a long time ago. It's "CORE" not feature. At least to me it is. But we all have opinions.


EDIT: about the collision mesh, I am well aware that I can use a collision mesh and identify it in the fpe and the camera follows it perfectly. So why can't the npc (AI/Phys) use the same mesh ?
LeeBamber
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Posted: 15th Apr 2016 13:37
The good news is that we start the Easy Building Editor feature next week which will allow you to create buildings that the characters can enter, run up stairs, run out again, and all the collision will be fast and the AI avoidance tuned for this. Watch out for V1.14
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Spotaru
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Posted: 15th Apr 2016 14:15
Quote: "The good news is that we start the Easy Building Editor feature next week which will allow you to create buildings that the characters can enter, run up stairs, run out again, and all the collision will be fast and the AI avoidance tuned for this. Watch out for V1.14"



Looking forward to seeing this

I do have a question though. Will this be only for buildings created in the editor or will it include some way to use pre- made/purchased multi level buildings? GG needs a building editor for those that can't model. But for those that can, we need a way to get "our" models in there. Not just paint some rooms together.

Belidos
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Posted: 15th Apr 2016 14:27
I was going to ask the same thing.

Although I think a building editor is a great idea, how will us modellers be able to interact with it? Will we be able to easily import our own walls, floors, etc. into the editor for others? Or will this be another "character creator", where it takes quite a bit of work to create additions and we can't sell them on the store.

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LeeBamber
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Posted: 18th Apr 2016 10:42
Very good questions, the initial goal was to allow easy creation of buildings for non-artists. For those who can model, I had assumed you would create entire buildings in your favourite tool and them import. I had not considered a middle-tier solution, but it could be that the EBE would use small chunks of building that can be stitched together, and I will factor this in when it comes to designing the new module. Nothing set in stone yet
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