Product Chat / BSP FPSC and custon characters in guru

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MXS
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Posted: 9th Apr 2016 19:58
so everyone want to bring the old characters fpsc into guru. well for me Animer was not the way to go I wish I never wasted my money on that software. became very useless and more of a pain for me. but I found a much easier way that made more sense. guru scripts and animation is very basic which means you can use the same animation from fpsc or any other custom animation. still got some tweaking to do but this was better and fun to work on then any other way. also the ragdoll is not enable so they are using the basic death animation. but all will work with ragdoll. once I'm done tweaking the fpe I will bring all fpsc character into guru. also fpsc has many types of animation of how the characters hold the gun which is way better then guru animation. this will allow other weapons to come in play. enjoy.







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synchromesh
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Posted: 9th Apr 2016 20:09
Excellent !!
Am i guessing the conversion is a secret as you dont use Animar for the process
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Pirate Myke
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Posted: 9th Apr 2016 22:18
Cool. but does this have the new Game Guru animations in them so they work with the default current scripts, or did you convert the classic scripts over?
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JC LEON
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Posted: 9th Apr 2016 22:28
cool... i noticed that for custom charactera and scifi mutant characters they tend to point another direction when they fire to you..this seems to dont happen for bsp and fpsc character..


btw.. give us the secret and the tool---- LOL

n.b. I'm waiting for ages to convert all my fpsc old character to guru..
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synchromesh
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Posted: 9th Apr 2016 22:42
Quote: "i noticed that for custom characters and scifi mutant characters they tend to point another direction when they fire "

Perhaps he used up to date scripts then .... Stock characters seem to be doing that now
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Corno_1
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Posted: 9th Apr 2016 22:58
Quote: "Am i guessing the conversion is a secret as you dont use Animar for the process"

Quote: "guru scripts and animation is very basic which means you can use the same animation from fpsc or any other custom animation."

Quote: "once I'm done tweaking the fpe I will bring all fpsc character into guru."

So I think he did this with changing the fpe animations

If there is a standart way, you could tell me per PM/any way you wish and I could write a tool
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Belidos
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Posted: 10th Apr 2016 01:42
Quote: ""Am i guessing the conversion is a secret as you dont use Animar for the process""


They should be fairly easily imported into GG. All you really need to do is run the models through fragmotion and mender to re-set the root bone (if you don't do this you get wobbly arms), then create an FPE with the animations listed (this is the hard part, you have to work out all the start and end frames for each animation and match them up to each csi animation), at least that's all I had to do with the couple I tested.

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JC LEON
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Posted: 10th Apr 2016 08:05
Quote: "They should be fairly easily imported into GG. All you really need to do is run the models through fragmotion and mender to re-set the root bone (if you don't do this you get wobbly arms), then create an FPE with the animations listed (this is the hard part, you have to work out all the start and end frames for each animation and match them up to each csi animation), at least that's all I had to do with the couple I tested."


yes i know... i made the same few years ago and worked .. but it was tedious..so if there another faster mode it wouldbe cool.
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MXS
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Posted: 10th Apr 2016 08:37 Edited at: 10th Apr 2016 08:42
@Belidos I did not need mender at all I found using all that extra software to be a waste of time.

@ everyone else I plan to release this but not sure how I would go about it. I may team up with someone here or just release the fpe. I only use guru scripts and fpsc animation so it's no secret. this a method I use in fpsc but I had to wait for guru to mature to allow me to do this. also the scifi mutant have that issue because of the weapon they are using. in fpsc this not an issue but it can be solve in guru. for right now they can just use BSP scifi weapon and work just fine. it basically have something to do with the firespot system which can be an easy fix. so I'm not worry about it but they are not coming to guru anyway this was just an demo. I plan to bring fpscx10 characters to the party. now as far as BSP characters goes their animation is not like fpsc stock animation which they may do more. but for right now enjoy pack 53 341 soldiers.

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Mr Xela
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Posted: 10th Apr 2016 11:33
Looks great man nice work!
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devlin
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Posted: 10th Apr 2016 21:05 Edited at: 10th Apr 2016 21:06
well i did post a rig here https://forum.game-guru.com/thread/214272
if used in max it has biped and fig file for animation in gg it has right handed firespot ready to go
if you want to rig some old or new models just use the masked soldier fpe.
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Pirate Myke
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Posted: 10th Apr 2016 21:12
That is actually an older Reloaded Biped.
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devlin
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Posted: 11th Apr 2016 06:23
Oh when did it change was done in December 2015 from masked soldier
that's if you are referring to the biped uploaded.
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