Quote: "I cannot understand why some of the forum members want to have 90% LUA, I thought that this software was the 'Easy Game Maker'."
GG is coded in C++ not Lua. Lua is just a language used for scripts within GG. The more commands within Lua we have, the more flexibility we have in GG. All the easy point and click stuff is basically the same as a script, just hidden from your sight. When Lee means to go 100% Lua he means all features will be converted to use the Lua engine rather than hard coded in C++. The engine will still be C++, just we have control of all the features from within Lua.
Making the Lua side of GG more complete is very important for anyone wanting to make anything remotely custom. In fact I hardly ever use built in scripts or anyone else's for that matter, I nearly always write them myself from scratch. Once the Lua commands are available then new features will be easily added by TGC for non scripters down the line. Plus, if most people who complain about Lua actually looked into it a bit and gave it a chance they might just be surprised at what they can do. Start simple and you may just learn something.
The Lua code is more for control over GG. Without it all our games will look exactly the same.
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