Product Chat / Entity Gimbol (Tweek Needed)

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Super Clark
GameGuru TGC Backer
13
Years of Service
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Joined: 4th Apr 2011
Location: UK
Posted: 31st Mar 2016 15:54
@Lee, started a rebuild the other day and have to say the entity gimbol needs a tweak, here is what I mean
if you use lock entity then you want to move move in or out faster you hold Shift down, but if while doing this
you pass over the locked items the become unlocked and you can the accidentally move what you have already
placed neatly together to only have to start again.

So can we maybe have the option in the gimbol list ''Unlock'' and some how disable shit effecting the unlock of
locked entity's please. As at the moment you spend more time replacing or re-locking again and again.

Thanks

Regards
PM
smallg
Community Leader
18
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Joined: 8th Dec 2005
Location:
Posted: 31st Mar 2016 18:00
the problem is how would you then select the item to get the "unlock"? not being able to click the item is the point of the lock/unlock for me as it lets you lock much larger but flat objects and still edit smaller ones (like decals over other objects).
perhaps it's possible to change the unlock to control key or something else?
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DVader
20
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Joined: 28th Jan 2004
Location:
Posted: 31st Mar 2016 18:30
I agree with smallg, perhaps the "L" key would be more useful and logical to avoid this.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 1st Apr 2016 19:08
Rather than use L key, I have reused the SPACEBAR instead of SHIFT which is closer to the entity highlight functionality. Now just hold down space when you want to unlock entities just like SHIFT used to do in the next V1.13 build.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Super Clark
GameGuru TGC Backer
13
Years of Service
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Joined: 4th Apr 2011
Location: UK
Posted: 1st Apr 2016 19:27
Thanks Lee, it will be a big help.
PM
science boy
16
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Joined: 3rd Oct 2008
Location: Up the creek
Posted: 1st Apr 2016 19:39 Edited at: 1st Apr 2016 19:39
@super clarke i suggest adding f to shift in original post
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