Product Chat / Entity editing menĂ¹ idea

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Bisella
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 31st Mar 2016 10:11
Hi all !

I think a full menu can be very useful to the user for changing the entities in the scene
Maybe I forgot to enter some parameters , (maybe I made some spelling mistakes) but with a menu like this here, even my cat will change the entity. I hope it will be useful to the developer to improve game guru.

I try to also create a menu for the management of lights

forgive my english
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 31st Mar 2016 11:59
Thanks for the visual, it fits nicely with my plan to move the Entity Property from the windows style settings to a more 'widget style' overlay in the editor itself, with better control (and more properties) for the entity. Some of the properties would be difficult such as changing textures 'per-entity' as the engine relies on being able to instance same-parent entities to make a faster game in real-time. By having each entity use their own texture, it would increase video memory, reduce instancing benefits and such-like. I am curious, do users want the ability to change entity textures at the cost of performance and video memory, or be sheltered from this ability to keep their entity properties menu simpler and the game faster? Feedback welcome.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

smallg
Community Leader
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Posted: 31st Mar 2016 12:03
if we can still use video textures (not sure that's the right name but a texture that can animate or change in real time) in future then i think it's fine to keep the single texture reference so we can load games faster - not sure if this is the same thing
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Bisella
GameGuru TGC Backer
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Location: Verona - Italy
Posted: 31st Mar 2016 13:43
I'm glad to be helpful . If you need ideas on how to set the menu let me know .
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Jerry Tremble
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Location: Sonoran Desert
Posted: 31st Mar 2016 13:45 Edited at: 31st Mar 2016 13:46
Quote: " I am curious, do users want the ability to change entity textures at the cost of performance and video memory"


I, for one, do not!

EDIT: BTW, that's a nice looking property editor, Bisella!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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JC LEON
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Posted: 31st Mar 2016 15:07
Cool bisella. An enti tu editor with more features is a tool tv at gg must ha ve by far
PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
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Super Clark
GameGuru TGC Backer
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Joined: 4th Apr 2011
Location: UK
Posted: 31st Mar 2016 15:48
@Bisella, Now that is more like what GG should have been from the start more options and realtime window so you can see
changes right away not having to apply then run game first.

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JC LEON
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Posted: 31st Mar 2016 20:40 Edited at: 1st Apr 2016 21:47
and a cool ptions old fpsc had is the possibility to change the shader for the entity in real time into the editor so was not necessary to edit the fpe file to make shader test on entities
PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA R9 280 3GB GDDR5 - HDD WD 1500TB
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 31st Mar 2016 20:58
use video textures might be nice, even having both system, you only has to be care to no abuse.
maintain a balance between the two.

For example, a billboard on the street, not always have to be animated, and you would not have to put a bunch of them in a very short space, it would be a bit like the trees and vegetation, if you want a thick forest, well you know what happened, especially if you have a laptop like me.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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