Using scaling in FPE doesn't seem to blur the image. So we can actually make very small resolution textures and than just enlarge them in GG rather than in photoshop/gimp.
Here is a test using daggerfall sprites. They always face the player. Will be interesting to see how they look using decal animations with them walking.
not sure how many people would interested in this type of stylization but its good to know it is possible.
Quote: "No way to use a sprite sheet as far as I know in GG though, without using a shader, which is possible, although not sure how you could control it via your script if you did."
Would need this if I were to create enemies that use an attack animation within their walking sprite. I think in FPSC it was possible to trigger shaders. Something to do with the two FPI commands
selectshadervariable=# and setshadervariable=#. not sure GG has anything like this though in LUA.
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