Product Chat / Collision With Zombies

Author
Message
TexMan
14
Years of Service
User Offline
Joined: 9th May 2010
Location:
Posted: 26th Mar 2016 16:56 Edited at: 26th Mar 2016 17:57
So, I'm back, took a break with Gameguru in hopes of a fix with this long lasting problem I've been having.

In a nutshell, I am trying to create (well for now, test) an indoor zombie shooter (a hallway, a few rooms, ideal horror house) all indoors. I place a start marker and a zombie at the end of the hallway. Collision on the x file works ok, zombie recognizes me, but does not walk towards me, it walks away to the wall and does not turn around to attack (it does attack if I walk in front of it).

I've shot this dumb [ MOD EDIT ] so many times and told him to turn around, never does (<--------that was meant to be humorous).

So, anywho, does anyone have a work around with this? Anyone have the same problem?

Please do not use profanity in your posts
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 26th Mar 2016 17:54 Edited at: 26th Mar 2016 18:23
Please do not use profanity in your posts

Are you using a custom model ... or what hallways are you using ?
Make sure forcesimpleobstacle = 3 is included in the fpe files
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
TexMan
14
Years of Service
User Offline
Joined: 9th May 2010
Location:
Posted: 26th Mar 2016 17:58
Yes it's a custom model (x file), I'll give it a shot.

I think it has something to do with the terrain. I lowered the terrain (so water is showing) with the custom 'level' model above the water, and the zombie just stands there.
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 26th Mar 2016 18:01
Quote: "I think it has something to do with the terrain. I lowered the terrain (so water is showing) with the custom 'level' model above the water, and the zombie just stands there. "


That wont work at the moment .... Until the AI update NPC's will only work on ground level ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
TexMan
14
Years of Service
User Offline
Joined: 9th May 2010
Location:
Posted: 26th Mar 2016 18:05
But the zombies should still be able to run on custom floors right?
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 26th Mar 2016 18:09
yes but the terrain must be just under the floor and the floor must have forcesimpleobstacle = 3 in the fpe file. (buildings/doorways etc too, anything that includes walk-able floor)

you can have water outside by lowering the terrain on the areas not walked on but if you want water inside you will need to use decals.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
TexMan
14
Years of Service
User Offline
Joined: 9th May 2010
Location:
Posted: 26th Mar 2016 18:10
Actually, problem solved! Thank you so much! That command was exactly what I was missing! The zombie now runs towards me, now I'm in business.
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 26th Mar 2016 18:23
Great to hear ...
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM

Login to post a reply

Server time is: 2024-06-29 02:42:17
Your offset time is: 2024-06-29 02:42:17