Bug Reports / GG v1.121 "gameloop.lua" not found "error messagewhen testing level

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reyandekcire
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Posted: 24th Mar 2016 21:02 Edited at: 24th Mar 2016 22:04
Hi all

Since v1.121 I can't launch test level, getting an error message that module scriptbank\gameloop is not found (alongside with other gameloop related missing files - see attached picture)

File integrity is checked and OK and gameloop.lua is in scriptbank folder but no "gameloop.dll"....
Issue occurs with 1 map i've tested 2 days ago with no problem. I quit test level with main player health < 0 (dead...) could it be this to cause the issue ??

Issue does NOT occur with another level in test mode in which player had suffered no hits (no ennemies in this one level)

Any idea ???

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3com
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Posted: 24th Mar 2016 22:18
Quote: "Issue does NOT occur with another level in test mode in which player had suffered no hits (no ennemies in this one level)"


Changelog.txt file say:

Quote: "Externalised the Player Health Regeneration code into new gameloop.lua script

NOTE: Above architecture will help shift more hard coded mechanisms into LUA
Fixed issue with Save Standalone not exporting the new GAMELOOP.LUA script"


So, if player had suffered no hits, there is not reason to suffered crash.

Anyway, I've not these files, but GG run fine.
so, could be 2 options here, as I can see:

a- these dll files are hidden.
b- These dll files are/should be generated by GG, and it does not.

Ignore it this has something to do, but I've found this path not correct: "scriptbank\scriptbank/gameloop.lua"
Since Global.lua in 127 line say: "gameloop = require "scriptbank\\gameloop" .

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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reyandekcire
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Posted: 25th Mar 2016 12:52
Hi 3com

I've also noticed the uncorrect path but I don't know where I could fix it... My windows settings always display hidden files so the dll files are not hidden, they are just not here...
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3com
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Posted: 25th Mar 2016 14:13
So, there should be generated by GG, IE: in standalone one.

so, "Fixed issue with Save Standalone not exporting the new GAMELOOP.LUA script"", is not fixed yet.
Bad days for reporting, maybe after eater days.

Anyway that file is relative new, I do not too much about it, but is too odd GG claiming by that file, in test mode.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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reyandekcire
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Posted: 25th Mar 2016 16:42
I don't know about standalone issue but in any way there's obviuosly an issue with test level as well...
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Peri
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Posted: 28th Mar 2016 11:04
I got exactly this error with one map after the update.

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Peri
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Posted: 28th Mar 2016 15:52
reyandekcire did you solve it?
reyandekcire
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Posted: 29th Mar 2016 10:03
Hi Peri

It fixed itself today .... !!! I'm not sure if this has anything to do with it but I have deleted all AI NPCs made with Character Creator (i'm mainly using custom NPCs...) and inserted default character instead. test level worked fine. I have theb deleted this default character and replaced custom Character Maker made NPCs and test level was OK. Hopefully this issue won't show up again....
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Isagabe
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Posted: 29th Mar 2016 12:18 Edited at: 29th Mar 2016 12:19
I got this message also. With a clean global.lua the test game runs fine. Once I add Arvam's Omegacore code it brings up the same error message (as OP) when loading test game. Remove the toolkit and lines of code from the global and then test game works fine again. Anyone else seeing this? Is GG not reading the omegacore.dll ?
Everything works great otherwise and even though omegacore is not central to what I am working on right now this is what I came across while doing tests with the new build.
Either way loving the new build.
reyandekcire
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Posted: 29th Mar 2016 20:29
After further investigations, issue shows up when using Avram's Guard.lua script with NPCs. It works fine when using default ai scripts ....
Is there anyway to update Avram's script to fit with GG upgrade ?
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Peri
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Posted: 30th Mar 2016 22:58
Yeah the ai script is the reason

thanks reyandekcire.
Belidos
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Posted: 31st Mar 2016 08:07 Edited at: 31st Mar 2016 08:07
Quote: "Is there anyway to update Avram's script to fit with GG upgrade ?"


That would be up to Avram to deal with, i'm not sure if he's around any more. I might be wrong, but I think Omega Core was made right at the beginning of GameGuru when it was still called FPSC Reloaded, and was designed to emulate LUA commands that didn't already exist, i'm not sure if it's been updated since, and \ lot has changed with the LUA, especially recently, since Lee has been unlocking commands that were hard coded and adding them to the LUA. These are probably conflicting with Omega Core.

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3com
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Posted: 7th Apr 2016 19:40
Omega core is a tomjscott's LUA tool.

https://forum.game-guru.com/thread/209253

Not sure about Omega core being the cause, since I have not installed Omega core, even so I've got the gameloop error too.
I think it has to do with malfunctioning script, but don't know yet, how it's related with.
mostly gameloop is intended to regenerate healt, so why is being affected because the erroneus script?
Claim for a dll than does not exists, does this meant that dll is generate on fly? and GG given the error because the non-generated dll ?

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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reyandekcire
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Posted: 7th Apr 2016 20:07
HI 3Com

I don't konw about Omega Core (I don't think I have it) but I'm almost sure the issue has something to do whith 3rd party script (in my case Avram's Guard.LUA script : https://forum.game-guru.com/thread/213019) since replacing guard.lua script by default ai.soldier.lua script fixed the issue....
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3com
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Posted: 7th Apr 2016 20:32 Edited at: 7th Apr 2016 21:17
I have studied more in depth the script, and I have observed in Globals script claiming for files than does not exists in those paths, as state the code below :



Quote: "gamedata = require "titlesbank\\gamedata"
restoregame = require "titlesbank\\restoregame""


I does not have those files in titlesbank folder, does you?

You can grabb those files i this path: "C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Standalones\Easter Game\Files\titlesbank", copy & paste here: "C:\Program Files (x86)\Steam\steamapps\common\Game Guru\Files\titlesbank", so perhaps GG does not crash.

Edit1: well continue with the issue, I've found those files are generated when you save as standalone.
here: "C:\Users\YourUserProfile\Documents\Game Guru Files\My Games\ovni test\Files\titlesbank"

I'm sure all this will be sorted out, when save/load games comes.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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reyandekcire
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Posted: 16th Apr 2016 16:01
Sad to say that v 1.13 do not fix the issue...
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str8savagem8
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Posted: 8th May 2016 21:06 Edited at: 8th May 2016 21:08
I have this error when trying to use smallg's Waves script (to spawn enemies in waves, uses different lua scripts for enemies) im using v1.13
NEXTGEN.DEV Flo
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Posted: 12th May 2016 16:24
Under the path:
E:\Program Files (x86)\Steam\steamapps\common\Game Guru\Standalones\Easter Game
i got only .txt files (Guru-Game and Guru-Game-last)
I cant open this map in Editor to save as Standalone...
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NEXTGEN.DEV Flo
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Posted: 28th May 2016 07:52
I still have not found any solution.
Can someone help me?
Because that is the program no longer usable for me.
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smallg
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Posted: 28th May 2016 16:41
the fix is to remove any
Quote: "package.path ="

and change the
Quote: "require('"

to the full path
i.e.

becomes
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
str8savagem8
Reviewed GameGuru on Steam
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Posted: 30th May 2016 08:11 Edited at: 30th May 2016 08:11
@smallg
I will try that next time I'm on my computer. Thanks.

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