Product Chat / How to make a object float then get shot towards an enemy "like" the force

Author
Message
Maverick_TOP_gun
8
Years of Service
User Offline
Joined: 19th Mar 2016
Location:
Posted: 24th Mar 2016 18:36
Hello again
I have a question if I wanted a character to be able to pick up a rock in third person but not touch it like the force almost, and then push it toward a character and deal damage. How would that be done? I suspect it would be quite difficult.

Thank you for your help this game means a lot to me.
PM
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 30th Mar 2016 00:13
You could do this with LUA scripting, but not with the current scripts built into GameGuru. We would also need some extra LUA physics commands if you wanted true physics with the throw. Also detecting what the entity hit would also be a little tricky and would need to be hacked in with some entity loop detection based on proximity. The short answer is that GameGuru cannot do that without fiendish scripting right now.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Login to post a reply

Server time is: 2024-09-28 22:58:40
Your offset time is: 2024-09-28 22:58:40