Hi guys
Really don't know how title this thread, so I've try to explain better the issue.
In fact there are 2 issues.
ISSUE 1
I've some map with a scifi base. When starting I do not mind attaching any script to it, so I've setted as static mesh.
Now I've change my though and now I need my scifi base as dinamic, because the script.
So, I edited fpe file, change "defaultstatic=1" by "defaultstatic=0", with GG close.
Reboot GG, reopen map, and my scifi base remain as static (red color); but if I add a new scifi base it comes as dinamic one.
So, does not matter, just change old mesh for the new one and your done!.
Unfortunatelly I've already placed all sort of items, markers, decals, lights, etc, etc. And start from scrach, well... I prefer discover why it is done, and fixed it.
I should clarify, in both cases, the scifi base are the same mesh, just change "defaultstatic=1" statement, in fpe file.
ISSUE 2 - same mesh
In max, even in GG time before, it works nice.
Now it works in Max, but GG does not not.
One base (station) wall, does not appear in GG, but in Max.
In test mode, that wall simple does not exist, you can walk thru.
I`ve tried all possible fixes with not to avail.
All the scifi base appears as expected, but that wall.
Tha wall is exactly a copy of all other walls in the base's corridor, sharing textures, and so on.
Why the rest is well done, visibles, nice texture and so on, but that wall does not appear in the map?
It's a bug, or I'm doing something wrong?
If you need some vid, I can produce one of my superb-faster video productions, with my superb-mega-cool-crappy video card. LOL
Thanks in advance for all tips.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics