Not quite sure what you mean by "Its not my style as well, FPSC being too strong in my memory", as although I own it and have dabbled, I didn't do a lot with it. Perhaps you mean the fog effect? The models? The settings level? In honesty I have no idea, perhaps you could enlighten me? If I can improve it from your suggestions I'm happy to have a look. I'm all for constructive criticism.
I agree completely on the scrapyard, I actually said it myself in my first cut, but it failed to record due to me being 4 months away from Vegas, lol. More variety is needed, there's not a lot of decent cars available and although I can model, I don't think my cars would be that good. I'd much prefer to grab some off the store! The scrapyard is still pretty much WIP, if I had a chock load of cars I would certainly change it up a bit! As I'm really mindful of FPS and the sort of level I want to make, I am careful to not add too many entities in one place (trash bags), but yes it certainly could be better. Needs more clutter and such to look acceptable.
I'm actually up in FPS since I made this video (with the latest beta), so I may well be able to add a bit more detail, but probably not as much as I need
Still, my tests using occlusion have been decent so far and I think I can add in some more to other areas without any huge slowdown overall.
Thanks for the critique, I am always open to suggestions!
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.