@ JC LEON, Tried that, but that just makes the item black without texture.
I have a Item from Classic FPSC Sci-Fi Segment, (Maintenance Gantry Corner) However it comes in two separate segments but uses the texture file.
My Question Is can you have 2 different .X Items in the same FPE file and if so how do we do it?
I tried this below ( but only shows either the second on or nothing at all in GG
;header
desc = Maintenance Gantry Corner
;visualinfo
textured =
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 1
cullmode = 1
;orientation
model0 = floor_a.X
model1 = corner_a.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 1
transparency = 0
forcesimpleobstacle = 3
;statistics
strength = 25
explodable = 0
debrisshape = 1
;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua