Product Chat / "Man on Fire" GameGuru Style - not for the faint-hearted!

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lordjulian
10
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Joined: 10th Jan 2014
Location:
Posted: 12th Mar 2016 01:57
Here's me latest experiment:



It's kind of fun, especially when he starts running around on fire (which he didn't do in this clip), but I think it would be good if he ran around a bit then fell down and writhed before dying and leaving a charred corpse. Any ideas on how to achieve this would be gratefully received. Thanks!
Julian
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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 12th Mar 2016 13:39
change textures on the fly, could help, since the clothes and the soldier should look burned.

Studying the movements of the soldier, which frames of animation, used to turn on itself ?. For example when the soldier turns to face the player.

Playing with these frames in a loop, and add a randomize function so that the rotation is random and more realistic; besides the speed of rotation, it should never be constant.

Again study the movements that used to die, which frames of the animation, use the soldier to die?

And finally in a perfect world. the soldier's body should be singed and smoking. But this is a tall order.

These are just ideas, taking into account the resources currently available.

3com
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lordjulian
10
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Joined: 10th Jan 2014
Location:
Posted: 12th Mar 2016 20:11
Thanks 3com! All good ideas! At present I don't think we can change textures on the fly but I think I could destroy the character then spawn a burnt corpse in its place or a flailing frying character.
Julian
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Honkeyboy
3D Media Maker
9
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Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 14th Mar 2016 22:07
pmsl

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