Are you using multiple textures on your model? I've had similar things happen with custom media using multiple textures. I don't know what the fix is!
Come to think of it, I've had similar results lightmapping in ue4 with those same models. The engine gave an error that the models had overlapping uv maps. I have no idea what that means!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics