Product Chat / Allied Characters! - When The Bad Guy Shows Up My Men Have My Back...

Author
Message
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 10th Mar 2016 23:39
... but I don't entirely trust them!

I had a stab at creating a script for friendly characters. I had some limited success. The characters will train their weapons on the enemy and tend not to shoot the player until he happens be in the line of fire.

Well, it was worth a try and might be useful is some scenarios.
Julian
PM
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 11th Mar 2016 09:39
Lol it looked pretty good but they're actually only firing at you and he's just colleratoral damage :p
I wonder if we'll get a fix to fireweapon(e) this year.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
lordjulian
10
Years of Service
User Offline
Joined: 10th Jan 2014
Location:
Posted: 11th Mar 2016 16:37
Yeah. it's an illusion really but it could be useful In a scene where you want friendlies to aim at an enemy but not shoot him. By the way, I borrowed a bit of your script to detect the position of the target.
Julian
PM

Login to post a reply

Server time is: 2024-09-28 23:03:02
Your offset time is: 2024-09-28 23:03:02