Scripts / Helicopter Script

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lordjulian
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Posted: 8th Mar 2016 00:20
Hire guys. I'm a Lua novice. I'm trying to write a script to have a helicopter follow the player. The main problem seems to be that the artist has designed this excellent chopper so MoveForward actually moves it sideways. I've tried rotating the model in a modelling app but the result was unexpected. Any help would be appreciated. Thanks.



Julian
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smallg
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Posted: 8th Mar 2016 18:20
use fixnewy = 90 or 270 in the fpe file to make it face the correct direction.

for the script all you need is

lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
lordjulian
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Posted: 8th Mar 2016 21:46
Julian
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lordjulian
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Posted: 8th Mar 2016 21:49
I added ambient sound to the script so the choppers get louder when closer. Thanks for the help.
Julian
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Belidos
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Posted: 9th Mar 2016 13:07
Here's a small challenge for you smallg, along the same idea, but how would you change the script so that it would fly towards an entity you have named in the helicopters ifused field?

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3com
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Posted: 9th Mar 2016 13:43 Edited at: 9th Mar 2016 13:45
@ Belidos
I think "AIEntityGoToPosition(EntObjNo,ai_start_x[e],ai_start_z[e])", before
"RotateToPlayerSlowly(e,3)", and so on, might help.

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smallg
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Posted: 9th Mar 2016 18:50 Edited at: 9th Mar 2016 18:51
as far as im aware you can't find out the value of the 'ifused' field so it's not possible but you could check for an entity with a specific name or number if you stored it in the name field instead.

i dont think using AIEntityGoToPosition will work as the entity would need to be following the terrain, maybe if you had the origin point of the object way below it to simulate height? im not 100% sure.

anyway i have a RotateToEntity(e,t) function that would work fine.

so something like this (put the entity number of the target in the 'name' field of the entity with this script)
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
3com
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Posted: 9th Mar 2016 19:27
Quote: "i dont think using AIEntityGoToPosition will work as the entity would need to be following the terrain, maybe if you had the origin point of the object way below it to simulate height? im not 100% sure."

You are right, even if you know IE (0,0,0), it does not always would be the same in every models out there, so the script would becames as customizable, since each one has to customized it, to fit their needs.

Nice script as usually.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Belidos
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Posted: 9th Mar 2016 20:59
I knew you could do it smallg

The reason I asked is because I noticed in the video they kind of all merge together because collisions off to make them move, so I thought if they had a target each to go to behind out of site you would get a much smoother fly by, like this:


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Honkeyboy
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Posted: 9th Mar 2016 22:14
lol I love this forum theres always something mad going on ......wicked
lordjulian
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Posted: 10th Mar 2016 18:16
Yeah. Collision detection is an issue. But I can't see a way around having physics off. Maybe there's a way to detect the distance between entities.
Julian
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gamerpro980
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Posted: 16th May 2016 08:17
can you give me the script attachment
Belidos
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Posted: 5th Jul 2016 21:15 Edited at: 5th Jul 2016 21:15
Smallg.... has something changed in LUA, this script doesn't seem to work for me anymore, it gives the following error:


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smallg
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Posted: 5th Jul 2016 22:30
Quote: " (put the entity number of the target in the 'name' field of the entity with this script)"

you likely just need to set the name of the entity to the entity number of the target.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Belidos
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Posted: 5th Jul 2016 22:40
I did, that's when it gave me the error

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
smallg
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Posted: 7th Jul 2016 12:59
ok, tested and it seems to be because the init(e) section is not loaded for all objects before the main(e) - therefore the object is not being loaded before it is trying to access it (if you placed the target after the helicopter)
a simple check and return will fix it
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Belidos
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Posted: 7th Jul 2016 13:03
Thanks SG, i'll check it out when I get home tonight.

I wonder why it just suddenly stopped working, something must have changed in GG during an update.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.

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