Product Chat / Multi Textures And materials

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dedser
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Joined: 19th Mar 2015
Location: mexico
Posted: 6th Mar 2016 23:39

Hello anyone knows if the program already supports multi textures and materials?
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synchromesh
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Joined: 24th Jan 2014
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Posted: 6th Mar 2016 23:42
Although not recommended GameGuru does support Multi textures ...
The texture field in the .FPE file needs to be left blank to see them all ingame
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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dedser
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Joined: 19th Mar 2015
Location: mexico
Posted: 7th Mar 2016 00:00

you know if you apply the shading ?
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 7th Mar 2016 01:36
If you use multi textured models, then the shader is not really being used as if it was a single textured model.

You wont be in control of the normal and spec, as they will be faked in the engine.

If you can remap the object to be one texture it would be better.
If you want to use light mapping, then no more then 6 textures, or each one over that number will be the first texture.

If you are going to just use realtime lighting then, I have seen up to 12 used with no issues.
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