Hey all, thanks for the feedback - much appreciated.
@Dave thanks for the input. The figure is from the Sci-Fi pack.
@Frap thanks for the tips, and especially the crit. When I finished the first base model I thought it was really good (lol) but after the third revision I'm almost embarrassed that I showed it in public (lol). It's nice to get the 'well done' pat on the back, because that inspires one to keep at it, but it is really helpful to get the tips on what can help improve your work, because that is how we learn!
Thanks for the video link - I use photoshop, and really appreciate well set out how-to tuts like that.
The ambient occlusion - have watched a couple tuts (blender) but I will take another look at that. Not sure what you mean by keeping in quads.
Been playing with specular map since the revision 3, and I think it is a bit better now.
The main problem at the moment is the light mapper in GG really looks bad with this model, and I don't know if it is my _D, _N, _I, or _S that wrecks it, or if it is just the model itself.
Reliquia....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.