Quote: "- take the Mesh of an AK47
- choose a different Projectile, that is fired: a kind of Plasma-Ball or Flare
- choose a different sound when firing
- setting up the value of Damage, that cases the impact
- choose a kind of impact (Bullethole, explosion, etc.)
- choosing f.e. an alternative fire mode
- setting the value of the cost of the gun
- asigning the Mesh of the Ammo
- entering an amount, that each cartrige is carrying"
Take the ak47 gunfolder and make a copy, (i talk about the gunspec.txt all the time)
Then:
1) place this in
;// where you chosen flak is
flak = modern\rpg
;// what your projectiletype is
projectile = rpggrenade
finsih
2) replace all fire.wav (fire1.wav,fire2.wav,...) with your sound. Free gun sounds are everythere on the internet.(look for the licence)
3) change "damage= 35" to your damage
4) same as 2)
5) Not know how this is handled in GG, but the program must know which weapon you modify and the place the correct adapter. Not really a usefull thing. They could easily release the gun with modi without an extra gun creator
6) Has nothing to do with the gun, instead it is completly scripting
7) change this "brass= 45" to a number which is also in this folder Game Guru\Files\gamecore\brass
8) change "reloadqty = 7" to any number you want.
My dream is to develope games, which makes fun when I create it and fun when other people play it.