Hi
I have good news.. it's a false reading
Here are my test, example, and also I found something I was hoping not to find
people that remember me will know what I mean.
All in all as I was predicting was just from the render build in test. However you are correct Isagabe, It has to do with distance traveled.
I have to run some more tests, though here is what I have so far.
I will link screens after I upload and explain. Also this is with version 1.12 (I thought I was still on 1.11 it may have updated on auto
)
Screen 1. THE ASYLUM MAP (included game map) - Added countless AI, objects, some lights, waypoints (nothing custom) The green bar went up by half after additions. This is before any Test game... I only loaded said map, and added content.
Screen 2. After loading TEST game, I run all over area (about 10mins check screenshot time) , first to bunnies, then to soldiers, through center and over to zombies. shooting as I go.
I hit exit, which brought me back to Editor in same place. *check green bar value now
Screen 3. While I had such value, I did not edit or exit GameGuru, and flew around for any changes... in the far distance I found this... not placed by me ??
Screen 4. I then removed terrain for a better look.. I could not click or adjust these ??
Screen 5. *this is the cool part... After running Test and coming back to editor.. (high value as above screenshots) I saved map as a New name, did not close Game Guru, and simply went to load map... and loaded the new name save. and before my eyes while in the Editor, the Green value bar... lowered itself super fast... to the value you can see in screenshot. However it was now lower than the 1st screenshot.....
***However check what happened to the mystery zones???? And this is what I was afraid of.
Test this if you have time.
1. Load map (Please make sure it has AI, scripts, Waypoints, Zones)
2. Run Test game
3. Run everywhere (jump, shoot etc) for at least 5mins+
4. Exit Test, and stay in editor
5. If value is higher than before, Save the Map as a new name (i.e Test123) *so to delete later if want.
6. Load map (i.e. test123) while still in Editor and watch Value, does it go down in real time??
Screen 6. So I was puzzled about the zones I found in the outer area... So I went back and loaded the test map - The Asylum
(I am not sure who was the creator was however maybe if they are still on the boards, can explain if they placed these in their map? maybe a sound zone?)
If someone can load this Test game for me, and fly over to the area (check screen) and see if they can see these... would be a great help. Thanks
*the reason I used the Asylum map, was it has the highest file size in Test games.. at 24,000kb +
*Also this is not directed to anyone, Lee has mentioned countless times, save, save often. However I believe that there may be a way to counter the
false value, by saving after the Test compile is complete. Im not sure if this has things to do with fpe's or other. However if you are new to GameGuru and
working on that big project. It is a great system to use countless save names. i.e Mymap1, Mymap2, Mymap3... sure you may end up with lots of save names, however these a small file size, and can also be deleted as you progress.
Or revert back to a prior save name if need be.
Define R4, i7, 8g, R7 360