Product Chat / Please help - Stangely located and un-editable way-points

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Isagabe
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Posted: 29th Feb 2016 08:58
I hope someone can help me with this. On the edge of one of my levels I have a couple of strange way-points. Or at least that it is what I think they are. No matter how hard I try I cannot get rid of them. They are in a strange location. It is a small map with a few entities and they are all place pretty much in the center of the map. Not sure how these got there so far to the edge where I have never worked. Please look at the attached image. Using the editor I can not get rid off them or even select them. Is there another route to the "back-end" of the fpm which would enable me to remove them?
NB I have no way-points on my fpm. All entity and character movement is controlled through scripting.
Many thanks

Apologies If this in the wrong location as I am not sure if this is a bug.

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smallg
Community Leader
18
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Posted: 29th Feb 2016 09:02 Edited at: 29th Feb 2016 09:04
It's a bug with the waypoints, delete the whole path and place a new 1 otherwise the entities will try to follow it.

Edit, just noticed you said you don't have any waypoints, if you follow the red path back towards the centre there should be a point you can remove.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Isagabe
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Posted: 29th Feb 2016 09:04
Thanks smallg. How do I delete path? I can not select them in editor. thanks as always.
Isagabe
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Posted: 29th Feb 2016 09:08 Edited at: 29th Feb 2016 09:12
An they appear to be below the actual map.

Edit: Have followed red path to center and all other corners. It will not let me edit/highlight/select.
Same goes for blue ones.

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smallg
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Posted: 29th Feb 2016 09:22
Oh sorry, those are zones not waypoints, I just assumed they were waypoints cos I've never had it happen with zones.

Can you find any of the white circles? Maybe some that are on their own without the coloured area around them?
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Isagabe
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Posted: 29th Feb 2016 09:43
Thanks for trying smallg but no luck finding the center white dot in any of them or in the vicinity or map for that matter.

1 -One appears to disappear into infinity

2 - Selecting the whole area does not highlight anything

3 - and now I have noticed a third one in the actual map but not in work area if that makes any sense.

Wow!!!!!
I suppose this should be moved to bug reports.

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Pirate Myke
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Posted: 29th Feb 2016 15:22
If you send me your map file, I can remove all the waypoints and zone markers in the files, then you can reset them.
Email address below in the button.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Isagabe
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Posted: 1st Mar 2016 04:41
Thanks Myke. Mail has been sent.
Pirate Myke
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Posted: 1st Mar 2016 05:29
Invite accepted, but the folder is empty.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

LeeBamber
TGC Lead Developer
24
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Location: England
Posted: 4th Mar 2016 21:59
Added a new piece of code into V1.13 which will detect for these 'dead zones' and remove them if you manually extract the map.way from the FPM. If anyone can find a way to reproduce a entity marker dead zone from a fresh level, that would be great.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Fendrik
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Posted: 6th Mar 2016 11:22
Quote: "Added a new piece of code into V1.13 which will detect for these 'dead zones' and remove them if you manually extract the map.way from the FPM."


@Lee:
Rather than trying to anticipate and automatically locate wayward "things", it might be more sensible to add functionality to GG to get a "tree view" of all content loaded into the map ... and then being able to select entities / markers (whatever) and automatically focus the view on the selected item. Then the user can just delete said item.

I realize that this idea has been brought up elsewhere in the forum, but this - IMHO - is another "benefit" we would reap, if we had a decent toolset for managing content placed into the map...

Cheers,
Fendrik
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