Product Chat / Problem running RainBoxV4 under GG1.12

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R.E.Z.
9
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Posted: 27th Feb 2016 21:46 Edited at: 27th Feb 2016 21:48
Hello,

just tied to run the "[FREE] RainBoxV4 and SnowBoxV2 (pack) RELEASE ! (AlgoStep)" to run under GG 1.12
https://forum.game-guru.com/thread/212359#postHolder
Remember, having run RainBoxV3 it in late November (map created 23rd of Nov 2015) and then it worked out with the uptodate Version of GG of that days.

Today RainBoxV3 and also RainBoxV4 did not work with GG 1.12

Might someone know help, how to run it with the today Version of GG?
That would be great

Regards,
R.E.Z.
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Pirate Myke
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14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 27th Feb 2016 21:53
Change the transparency mode in the fpe files to 3 instead of 5. This was changed in the program.

This will solve the issue of not being able to see them, if that is the issue.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

R.E.Z.
9
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Posted: 28th Feb 2016 12:11
Hello,

@ Pirate Myke: thank You - that made it
Really Great =)))

Best regards,
R.E.Z.
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Pirate Myke
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Posted: 28th Feb 2016 14:46
Your welcome.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Fendrik
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Joined: 2nd Jun 2011
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Posted: 28th Feb 2016 15:31
Hi guys,

never realized that someone had donated such a useful script / functionality ... I just installed it (under 1.12) and changing the transparency mode does make the effect visible ...

Anyone know how to remove the effect completely ? And don't mean turning it off (as in "hide(e)") ...

Cheers,
Fendrik
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Pirate Myke
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Location: El Dorado, California
Posted: 28th Feb 2016 15:53
There is a script that comes with it to shut it off when you enter trigger zones.

Rainbox_followplr.lua

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Fendrik
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Posted: 28th Feb 2016 19:04
Quote: "There is a script that comes with it to shut it off when you enter trigger zones."


Yes, I know ... but I wanted to know how to remove the entity from my level in the GG editor ... I don't know how to select the rainbox entity in the editor.

Cheers,
Fendrik
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Pirate Myke
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Location: El Dorado, California
Posted: 28th Feb 2016 19:22
should be able to right mouse click on it and in the widget menu should be delete choice.

If that gives you no Joy, then save your map, close your map.
Change the rain decal folder name.
Reopen the map. You should get a missing media log warning.
Then save the map at that point and the rain decal should be permanently removed.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 28th Feb 2016 20:21
if you know the area it's in you can move the mouse around until it tells you at the bottom of the screen that you have the rainbox highlighted or you can use the selection box (hold left mouse and drag) to select an area (if the rain box is in an area without other entities)

if you cant find it at all then do as myke said and rename the .fpe then re-save the map.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Fendrik
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Posted: 28th Feb 2016 21:25
Thanks for your suggestions !

Quote: "should be able to right mouse click on it and in the widget menu should be delete choice."


I would be able to, if I could find it anywhere ...

I'll give the other approach a try ...

Cheers,
Fendrik
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lordjulian
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Joined: 10th Jan 2014
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Posted: 29th Feb 2016 12:10
Where does one go to find RainBox?
Julian
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Fendrik
13
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Joined: 2nd Jun 2011
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Posted: 29th Feb 2016 12:11

Just follow the link in the post at the top ...

Cheers,
Fendrik
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