Hey all,
I have a model that looks fine up close, but when viewed from a distance has white lines showing up all over it. I have reworked the uv's several times, and have as minimal cuts as I think I can get, and there is plenty room between parts of the uv. Also I am using DXT1 - RGB 4 bpp - no alpha for D, N and S dds flles.
I have been banging my head all day trying to solve this problem, and would really appreciate some pointers from the veterans.
Any help or suggestions would be greatly appreciated.
Reliquia....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.