3rd Party Models/Media Chat / Model Problem - White Lines at Distance

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OldFlak
GameGuru TGC Backer
9
Years of Service
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 26th Feb 2016 16:25
Hey all,

I have a model that looks fine up close, but when viewed from a distance has white lines showing up all over it. I have reworked the uv's several times, and have as minimal cuts as I think I can get, and there is plenty room between parts of the uv. Also I am using DXT1 - RGB 4 bpp - no alpha for D, N and S dds flles.

I have been banging my head all day trying to solve this problem, and would really appreciate some pointers from the veterans.

Any help or suggestions would be greatly appreciated.

Reliquia....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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wizard of id
3D Media Maker
18
Years of Service
User Offline
Joined: 16th Jan 2006
Playing: CSGO
Posted: 26th Feb 2016 16:39
You will need the texture to bleed into the edges, this is a result of mipmapping...
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD
OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 28th Feb 2016 03:37
Thanks fort he help wizard of id, got it all working now. The problem was just something silly I did in photoshop!

Your suggestion led me on some research regarding mip mapping, and somewhere in that search I came accross a discussion about texture bleeding and photoshop plugins and whatever, but that led me to my own silly mistake of placing a cutout of my texture islands over the top (just to make it look good - yeah I know it is just a uv lol) which was causing the issue, Phew !!

Thanks again.

Reliquia....

Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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