Free Models and Media / FPSC Classic media converted for GameGuru

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Teabone
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Posted: 26th Feb 2016 00:51 Edited at: 1st Mar 2016 04:26
Is there a comprehensive list of all the authors' contacts of the FPSC Model Packs? I've just converted 80% of all the recently publicly released Model Packs for Game Guru compatibility and am inquiring about the free distribution within the community.

1,000's of decent quality models I have made available for Game-Guru. I've actually been working on this task since FPSC Reloaded. I was intending to connect with TGC directly around boosting the quality and making them fully compatible with Game-Guru for a potential future DLC but it seems these models have now been made public and open source.

If someone can advise on the legalities of this potential free distribution within the community, that would be of a huge benefit for everyone looking for free assets. I have my own server to host the GG compatible content. I've only included models that are part of packs released on the GitHub.

In the following link is what I have so far that is available for download:

Game Guru FPSC Model Packs (Collections)
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Pirate Myke
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Posted: 26th Feb 2016 01:05
Very generous of your time. Let me check on this.
Thanks
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teamhalo
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Posted: 26th Feb 2016 01:44
I give you permission to redistribute Model Pack 40 and Model Pack 48 with any additions/modifications you wish. My only condition is please do not sell for money and must be all free your time is appreciated Teabone
perelect
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Posted: 26th Feb 2016 01:56
Hi teamhalo

last night i noticed that.
Model Pack 40, and Model Pack 5, seem to be the same pack. I assume it yours as well, or it must of got duplicated by mistake.?
Cheers
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teamhalo
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Posted: 26th Feb 2016 01:59
Hi perelect, Model pack 40 and 48 are the only packs that I developed. I think Model pack 5 was a weapons pack? i can't remember, it's been so many years.. I am not sure who the artist was in this case.
Defy
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Posted: 26th Feb 2016 02:46
Sounds like a great idea Teabone... All the best with the conversions . the right man for the job
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Disturbing 13
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Posted: 26th Feb 2016 05:05
you already have my permission for mp66 and mp76.

Scene Commander
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Posted: 26th Feb 2016 07:02
Hi Teabone,

If you'd like to send me a list of the packs you've converted, I'll see if I can get a list for you.

It seems you can already use 40,48, 66 and 76.

SC.
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Teabone
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Posted: 26th Feb 2016 07:08 Edited at: 26th Feb 2016 08:20
Thanks SC -- Primarily the list here: https://github.com/LeeBamberTGC/FPS-Creator-Classic

Though I haven't touched the weapons specific packs. May leave that for someone more skilled in that area to tackle. Very much appreciate the support for this from the community and authors. Lot of great content in these packs and they look wonderful in Game Guru. I've started working on some of the characters as well.

In the attachment is an example of what some of the stock WWII furniture, vehicles and collectible items look like in GG.



I've also been converting segments into to snap-able wall, floor and ceiling entities. So people can start building interiors with the stock WWII and Sci-Fi segments. For that I will need TGC's approval however, to distribute as well.
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Isagabe
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Posted: 26th Feb 2016 07:34
Thanks to all involved Artists and TGC for the free content. @Teabone generous offer to use your time to convert items for the community. I struggle with converting models and truly appreciate you helping out. I am sure I am not the only one.
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Posted: 26th Feb 2016 10:46
Quote: "I am sure I am not the only one. "


Absolutely ... I second that ...

@Teabone : Thank you for investing your time to this ! It is indeed much appreciated ...

Cheers,
Fendrik
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Posted: 26th Feb 2016 13:17
@Teabone

TGC would be happy to host the GameGuru versions of the media in the same way we have hosted the FPS Creator versions, that way it avoids any bandwidth for you and will also keep them available if you ever change server or move on. So once this is done if you let me know I can give you FTP access to upload the files somewhere we can be sure they are accessible for everyone. We can also ensure permissions are obtained for all the packs we released.
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AuShadow
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Posted: 26th Feb 2016 13:26
@teabone, an incredibly generous offer to give your time to providing these assets to guru users for free. Must say I will be watching this closely and if you think I could help, just let me know and I will try my best to be of assistance
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Pirate Myke
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Posted: 26th Feb 2016 14:17
This will be great. I have noticed 3 to 4 users starting to convert these packs.

Maybe I should start a thread in the free media section, just for all the converted Classic pack links once they are completed. Keeping these all together. Sticking the link so it is easily obtainable by all.

As the next said, they could store them the way open source stuff is done right now, taking the maintenance burden off of you in 3 or 4 years.
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Teabone
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Posted: 26th Feb 2016 19:01 Edited at: 27th Feb 2016 01:18
Should I go with the assumption that all authors that have approved free distribution of their model packs for FPSC wouldn't mind them being converted and alerted for use in GG? I have not included any assets that were not listed on the public open source site.

I've basically packed all related content into "Collections" themes. So for instance all Zombies (zombie doctor, zombie with guns, WWII zombies, modern zombies) have been placed in a single collection. This means that a single collection could contain numerous FPSC Model Pack assets. I've taken note of which model packs are included in each collection.

I've done this so that we could have less mess and keep everything more organized and unified. As some packs contained very few assets that could easily been packed with other packs of the same theme. For instance Egypt has multiple packs so I've compiled them all into one Collection.
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The Next
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Posted: 26th Feb 2016 19:35
Anything that has been released as open source on the GitHub page should be fine for release for GameGuru but before releasing I will get confirmation for you.

I think that way of organizing makes sense for users that want to import into GameGuru.
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Teabone
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Posted: 26th Feb 2016 19:43
Thank you so much, The Next
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rolfy
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Posted: 27th Feb 2016 00:50 Edited at: 27th Feb 2016 01:03
Model packs 63 and 70, no problem with you doing whatever you like with these. You may have to tinker with scripts though to get these working in GameGuru. The Hellbound Demons have found there way into GG Fantasy pack already but are superior in many ways to the old ones. All the same you might want to check with TGC if okay to include these into any converted for GG bundle. I would go ahead with the video texture versions since this is included in the voting board for the future

Model pack 63 is primarily segments with animated destructible walls and again you got a fair amount of work for you converting these. They were a compliment to the stock sci-fi and ww11 segments so if you already converted these it might be a simple matter of replacing the dynamic wall. I reckon I may have referenced the stock meshes for static walls so may not be such a huge job, can't remember since this is all ancient history.
Use entity_basic.fx shader as these are vertex animations.
Teabone
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Posted: 27th Feb 2016 05:09 Edited at: 27th Feb 2016 05:12
Thanks Rolfy! For the winged demons I won't be touching this since they are already in Game Guru. This will be the same case for all assets that are in Game Guru already and in DLCs.

Below is a quick demo of some the FPSC stock WWII objects, items, furniture and 2 segments (bunker floor and walls). They do not contain any normal or specular maps in this preview. Music is also from FPSC WWII stock.

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Scene Commander
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Posted: 27th Feb 2016 17:56
These look great Teabone, an amazinging valuable job.
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Teabone
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Posted: 27th Feb 2016 20:03 Edited at: 27th Feb 2016 20:07
Thanks! They are going to look even better when I get all their normal and spec textures done.

Do I have TGC's permission to distribute the WWII and SCI-FI stock content?

I started working on the segments as well though they act quite strange in GG. I believe some of the walls were generated below ground level. In the example video above the room is actually floating quite high above the terrain ground. What is quite exciting, however, is they seem to snap quite well so far. Similar to the segment editor in FPSC. We need a new feature for the ability to paint segments rather than place manually each time. As this can be quite tedious in GG. For example holding down the mouse button to place an object should allow you to continually place them when your in snap mode. Holding SHIFT to place each time still requires that you click to place, rather than click and hold. In FPSC it would take seconds to make a basic room. In GG it takes minutes. Glad to see easy building tool is in the top of the feature list as this would mean Lee could than take a look at improving the snapping mods. I'd love to see an actual toggle snap button on the actual engine window so we can visually see what mode we are currently on.

I hope to recreate an entire map using just the WWII stock assets in GG and as well as a SCI-FI map. Showing all the interior structures with multiple floors floors as well.
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granada
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Posted: 27th Feb 2016 21:51
Wow,many thanks for working on this .

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3com
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Posted: 27th Feb 2016 22:00
Nice one Teabone, thanks for working on it.

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perelect
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Posted: 28th Feb 2016 06:42 Edited at: 28th Feb 2016 10:04
Quote: "Though I haven't touched the weapons specific packs."


Teabone, I can help you with the weapons.

I have started with FPSC_MP_58, the WW2 weapons. (I have not found any other weapons yet, but I only had a quick look through the packs.)

They are all in GG and working, but they need lots of tweaks and modifications to get them just right.
It looks likes a little bit of everything, needs to be adjusted to come into GG.
ie: sounds, decals, brass, positioning, musslefalsh, hud images, projectiles, etc.
So it might take me a while.

Again, thanks to all the artists that released all of these great models.

Cheers

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vrg
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Posted: 29th Feb 2016 09:18
This looks really great, thanks
Isagabe
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Posted: 29th Feb 2016 09:56
You guys are amazing. Thank you.
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Posted: 29th Feb 2016 11:03
I love this Game Guru! And the Awesome work you people do. I find making games is more fun than playing them! Lol Thank You ,Thank You! I can't wait to see the old Fpsc content in Game Guru. And Thanks guy's for all the time you put into converting the Fpsc stuff. And Thanks to the people that made the Fpsc art. Like my Mom say's' Never throw out Left overs. It's not good to waste food. And it taste better the next day. And the same goes for the Fpsc Art. It's a great thing that stuff can be reused.

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Teabone
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Posted: 29th Feb 2016 18:26 Edited at: 1st Mar 2016 07:28
Just waiting for confirmation from all authors who have agreed to the public release for GG. I've got over 1000 assets converted over. I'm currently just working on normal and spec maps for those that are missing them and fixing up all the FPE files to connect to the proper file-paths.
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Gtox
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Posted: 29th Feb 2016 20:15
Thanks for your efforts, Teabone - it's a huge amount of work.
LeeBamber
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Posted: 29th Feb 2016 23:11
@Teabone: I have only sought permission from the artists to open source their FPS Creator Classic Model Packs as is, so you are correct to seek permission from third party artists before converting and redistributing them for use in GameGuru. That said, TGC owned a lot of the packs and I hereby grant permission to convert all TGC owned FPSC model packs and distribute them for free on the forums (though not through the asset store or through some paid-for collection). I add my thanks to that of the community for grinding through the conversions!

ALL TGC OWNED MODEL PACKS FROM FPS CREATOR CLASSIC - CONVERT AWAY!

MP1 - Modern Day
MP3 - Warehouse
MP7 - Sci Fi & WW2 add on
MP11 - Rocks, fences
MP12 - Sci Fi
MP13 - Village
MP14 - Western
MP15 - Ruins
MP19 - Cartoon
MP20 - Medieval
MP23 - Horror Pack
MP25 - Vikings
MP27 - Roman
MP29 - Tropical
MP30 - Middle East
MP31 - Wartorn Buildings
MP32 - Office
MP33 - Sports
MP34 - Industrial
MP35 - Medieval Interior
MP37 - Castle Pack
MP43 - Cave Pack
MP44 - School Science
MP45 - History Pack
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Super Clark
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Posted: 1st Mar 2016 00:09 Edited at: 1st Mar 2016 00:11
I Have been converting some of the Pre-Installed segments from Classic FPSC , I have added additional Textures maps AO.G.H.I.R.S.Si to the items
and split them so to can add different Floors and they are all in .X not dbo so they can be further modded af needs be.

IF we are allowed to the content from the pre-installed assets I will be happy to do so with TGC's approval. Once I get the word
it would be allowed, I will Make some small packs and quite happy to pass to TGC to share as they wish.

I await you command
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Jerry Tremble
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Posted: 1st Mar 2016 00:48
Thank you, Teabone and anybody else who is doing this, I know from experience just how tedious it can be!
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Teabone
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Posted: 1st Mar 2016 02:08 Edited at: 1st Mar 2016 02:26
Thanks Lee for the approval on the TGC front!

Below is just a quick link to my working files if people are interested in downloading what I have now:

Game Guru - FPSC Model Packs (Collections)

I should have a lot more uploaded in a few hours, I'm just fine tuning the folder structures so they install the same way as any item in the store would. I will be uploading supporting textures (normals, specs, illuminations) during the weekend. Once all the items are completed, I'll inquire about FTP access so the management can be handled by TGC.

Awesome work perelect and Super Clark
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Defy
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Posted: 1st Mar 2016 02:30 Edited at: 1st Mar 2016 02:30
Mods, my suggestion - Master badge for Teabone

On topic, awesome Teabone and thanks for the link. This task is not easy.
My bro lives in toronto, been up whistler though... tis the season I guess. and a great time for conversions..
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AuShadow
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Posted: 1st Mar 2016 03:53
@ teabone when the packs are completed will you put them I to 1 super pack download , if so I will wait for that
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Teabone
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Posted: 1st Mar 2016 06:59 Edited at: 1st Mar 2016 17:09
The following items will not be included in any distribution: Freaks and Abominations, Viral Outbreak, Modern Zombies, WWII Zombies, Ancient Egypt, Metro Theatre, Task Force units, Model Pack 2 and Model Pack 4 as he has not approved these for free distribution. Completely understandable as they are of great quality.

I am in fact curious if TGC would be interested in including them as DLC at some point. As these are some of the best model packs for FPSC. I have quite a lot of them working fine in GG, as I had purchased them for FPSC many years ago and find they still look and work great in GG. Though this would be more of a conversation between bond1 and TGC, to be had.

As for the conversion process of all the other approved packs, things are going quite well. I'm just now mostly in the process of getting all the static assets uploaded first. There are a few working items there. Such as health and keys, etc.

The cartoon pack is looking surprisingly good in GG even without the normal and spec maps yet.

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Pirate Myke
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Posted: 1st Mar 2016 13:34
Very nice. Thanks Again.
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teamhalo
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Posted: 1st Mar 2016 13:56
Looking excellent Teabone, fantastic work with this.
LeeBamber
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Posted: 1st Mar 2016 17:05
@Teabone : Do you want to contact me privately at lee@thegamecreators.com as I would like to discuss the possibility of you converting the 'Blosser Assets' with a possible view to a new Steam DLC (Mark likes the idea of making them Guru-capable). Cheers!
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science boy
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Posted: 1st Mar 2016 18:54
Quote: "@Teabone : Do you want to contact me privately at lee@thegamecreators.com as I would like to discuss the possibility of you converting the 'Blosser Assets' with a possible view to a new Steam DLC (Mark likes the idea of making them Guru-capable). Cheers!
"


i second this

also mr blosser has new moves for the she elf, as seen on yt
an unquenchable thirst for knowledge of game creation!!!
Teabone
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Posted: 3rd Mar 2016 05:50
Quote: "Mods, my suggestion - Master badge for Teabone"


lol i could think of a lot of other users that are more deserving of a title like that

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Defy
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Posted: 3rd Mar 2016 07:02
All good Mr Teabone, I very modest answer. Keep up the great work and if you go ahead with bond1's models... I tip my hat.
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Pirate Myke
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Posted: 3rd Mar 2016 15:02
Somebody got a new shiny badge. Great job Teabone, well deserved.
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Posted: 3rd Mar 2016 15:02
Zombie Collectio and Medieval Fantasy Collection not Online
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Harmert
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Posted: 3rd Mar 2016 15:06
Green Nature Collection, Medieval Fantasy Collection, Ancient Rome Collection not Online

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Teabone
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Posted: 3rd Mar 2016 17:46 Edited at: 3rd Mar 2016 17:54
Quote: "omebody got a new shiny badge. Great job Teabone, well deserved. "


Wow thanks guys

Quote: "Green Nature Collection, Medieval Fantasy Collection, Ancient Rome Collection not Online "


The Ancient Rome one is now up with props and structures. The other two I'm still working on testing before uploading. I also have to double check all the contents to make sure they are the ones approved for distribution.
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Harmert
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Posted: 3rd Mar 2016 19:05
Content now only checks if they are permitted ? I think something should be done in advance before something OFFERING one or ?
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Defy
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Posted: 3rd Mar 2016 21:02
Grats teabone
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DVader
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Posted: 4th Mar 2016 17:27
Nice job!


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Teabone
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Posted: 6th Mar 2016 21:41 Edited at: 7th Mar 2016 03:45
Quote: "I give you permission to redistribute Model Pack 40 and Model Pack 48 with any additions/modifications you wish. My only condition is please do not sell for money and must be all free your time is appreciated Teabone "


Thanks teamhalo! Seriously great quality work in these two packs. They were my favorite purchases with FPSC back in the day. I'm sure the community will very much appreciate them. These items won't effect any current items you have in store though?

Quote: "Anything that has been released as open source on the GitHub page should be fine for release for GameGuru but before releasing I will get confirmation for you."


That would be really helpful. As I have a ton of converted assets that are on the github that I would like to add to the converted collection.
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