Scripts / Why error ?

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RvD
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Posted: 25th Feb 2016 21:34
I was practicing a guide on steam and i wrote a script i first got entity which is a big house i renamed it in properties to Construction , it's entity number is 2 .. so i wrote a script with N++


Function Construction2_init(e)
end

Function Construction2_main(e)
PlayerDist = GetPlayerDistance(e)
if PlayerDist < 100 then
Prompt(“You Have Arrived”)
end
end

I named it with construction.lua
and i attached it i keep getting an error upon lunching the game
Syntx error near construction.init
what did i do wrong ?
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PartTimeCoder
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Posted: 25th Feb 2016 21:38
your function declaration must match your script name, for a function name "Construction2" you must name your script "Construction2.lua"
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Belidos
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Posted: 25th Feb 2016 21:58
The _int(e) and _main(e) have to be the same as the name of the file

So if your file is called construction.lua then those lines should be ...

Function construction_init(e)

and

Function construction_main(e)
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RvD
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Posted: 25th Feb 2016 22:02
I did so it worked with no errors but the message don't appear, did i miss any thing ?
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Pirate Myke
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Posted: 25th Feb 2016 22:17
No capital letters can be used in the script name or the function names.
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HarryWever
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Posted: 25th Feb 2016 22:20 Edited at: 25th Feb 2016 22:23
Did you set the building to dynamic.?
scripts can only be used if the entity is dynamic
check the fpe file of the building and change defaultstatic = 1 to defaultstatic = 0
The distance check is meassured i think with the pivot point location of the entity. mostly in the center.
so maybe a greater distance check, if it is a large building.


Harry
Harry
When nothing goes right, go left
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RvD
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Posted: 25th Feb 2016 23:26
I used the acid barrel it's set to Not static , how do i change the other thing ?
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perelect
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Posted: 26th Feb 2016 00:28 Edited at: 26th Feb 2016 00:30
Like the other have said match the script name with the function names, and use lowercase letters.

You have used Function, it should be function , lowercase letter f

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