@Synchromesh
I have the problem with the Shotgun Soldier.. standing still for (too long) a time.. turning their backs to me.. they don't notice i am standing right behind them.. (makes easy headshots
) .. When they do walk, after a while, they do walk towards me (and even shoot at me).. to run past me to the last point i was 4 seconds ago. As if they don't update my position while walking.
If you did an open field test, you might try it again with a few entities around the soldier.
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Another thing i have..
Using SetPostVignetteIntensity(100) i wanted to push VignetteIntensity to 100 if G_Playerhealth drops.. to return to SetPostVignetteIntensity(0) after a second.
While testing i noticed the Radius is at 9980 at max.. instead of 100.. and missing the slider thingy to slide from 0-100, like you see on the other sliders.
Bumping up the intensity from 0 to 50 gives me the screenshot attached..
It gives a nice new shader effect, if turned down to around 5-10.. but it's no Vignette as i know it.
Now i don't know if this is done by my own script or it's in version 1.12 itself..
I didn't use Vignette before making the script.. so i did not bother to look.
Removed the script from my game.. still a radius of 9980.
If it's my own mistake.. how do i return the radius to 0 or max 100?
I tried changing Radius in Visuals.ini - Root GG dir and the Visuals.ini in the Testmap dir..
no changes in testgame.. still Radius 9980.
PS.. it would be very handy to have a (-) before the slider and (+) after the slider. So you can finetune 1 at the time.
This is very difficult right now.
Grts,
Anubis
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