In a Survival game player needs to find food, water and shelter in order to survive. Each Survival parameter (Hunger, Thirst, Tiredness) gradually increases until it reaches 100 %. If two or more Survival parameters have reached 100 %, player starts losing HP. Player's actions affect the increase speed of Survival parameters. Hunger and Thirst increase faster if player carries more weapons. Tiredness increases faster if player is running or holding a weapon or a flashlight. Survival parameters can be decreased by collecting the Survival items (Food, Drink, Adrenaline) and reset by reaching certain zones (Rest Zone resets Tiredness and Water Zone resets Thirst).
Video of the script so far: https://www.youtube.com/watch?v=9OaPrJ31AeI
Basic script (Hunger, Thirst and Tiredness)
is published in the Game Creators Asset Store (Version 1.131, 13.10.2016):
To save the Survival status (collected Survival items) properly, replace your titlesbank\gamedaa.lua with this file. It's recommend to backup the original file before you do it. If you are using the Quest script, comment out lines 18-29:
For more information (and Quest script compatible version of the gamedata.lua), please see this thread: https://forum.game-guru.com/thread/213751