Ok try this .... This is a soundtest.lua file I think Lee created in a twitchfeed..
Download the Lua file below and copy it to your scriptbank folder
To test it ....it needs to be attached to a dynamic model (explosive barrel for example )
Place the barrel on the map .... select its properties
In the "Main" field it will say "Default .lua" browse to the "soundtest.lua"
In the "sound 0" field browse to a stock music track.
then run test game
As you get close the music plays and vanishes as you get further away ....
Once you have worked out the procedure you can create a fire.wav and use that ....
You can attach the script to any dynamic object near the fire for the effect ( A small rock for example) or something inconspicuous
Hope this helps
The only person ever to get all his work done by "Friday" was Robinson Crusoe..