Product Chat / Quick question about stock media

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rolfy
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Joined: 23rd Jun 2006
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Posted: 21st Feb 2016 05:42 Edited at: 21st Feb 2016 06:01
I have a habit of moving media around in the entitybank to make it easier for me to find things I am using since some entity's can tend to be scattered in different locations, also when re-texturing and want to keep original media intact. Could anyone confirm the original folder location for the Asylum for me as I would like to release a couple of map files and texture to create a more hotel/old house style for users who would simply have to copy over the fpe/bmp and .x files for this to a specified folder. I just need to be sure the folder I am using isn't the original as I cant remember for now....thanks.

With a little scaling and new texture the Asylum can go from this:



To this:





This will be a free offering for users
Defy
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Posted: 21st Feb 2016 06:05
I have, Entitybank/Buildings/Asylum
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rolfy
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Posted: 21st Feb 2016 06:12
Thanks for that. just as well I asked I have entitybank/buildings and entitybank/buildings/Asylum so maybe one is an old location which got changed sometime. I thought maybe entitybank/buildings/Asylum may have been one I created myself...oh well, will now have to build from scratch so users don't overwrite any original stuff as I intend to provide maps for it
Pirate Myke
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Location: El Dorado, California
Posted: 21st Feb 2016 06:14
Yes, buildings asylum. Also in the fixtures folder for the doors, and the furniture folder for the beds and curtains.
Scenery folder for the gates, and fences, and crypt.

I think that is it.

Hope that helps.
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rolfy
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Posted: 21st Feb 2016 06:20 Edited at: 21st Feb 2016 06:21
Quote: "Yes, buildings asylum. Also in the fixtures folder for the doors, and the furniture folder for the beds and curtains.
Scenery folder for the gates, and fences, and crypt."
Yeah I think the building entity's were originally just in the buildings folder, it has never made sense that the Church and Asylum models are all scattered around other folders the way they are but that's how it is so I accept it and just tend to move things to where I can find them more easily myself, a search function for the editor list will be a must in future as users acquire more media....thanks for help.
Pirate Myke
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Posted: 21st Feb 2016 06:31
Not sure why they chose like they did. I move thing around when I customize also. Plus if I have a set project, it gets its own folder, with sub folders inside.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

rolfy
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Posted: 21st Feb 2016 06:39 Edited at: 21st Feb 2016 06:44
Yeah as you likely know I created that media and had it in folders that made sense, how they split it up and categorized it was probably okay at the time but as more and more media gets added it becomes frustrating to find what your looking for. The store media with user created folders makes much more sense and things are easier to find, all the same once you got a few thousand items in inventory it would as I say require a search function sooner than later..this is something that goes unnoticed by Devs since they only use stock media to keep development clean folders but us users know better
Pirate Myke
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Posted: 21st Feb 2016 06:46
Very true.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

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