Product Chat / Free FPSC Model packs?

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Tarkus1971
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Posted: 20th Feb 2016 15:10
I noticed that FPSCreator is now free open source, am I correct in thinking some of the model packs will be also?
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Nathan38
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Posted: 20th Feb 2016 17:07
I think Lee mentioned something about the FPSC model packs in the most recent twitch broadcast, can't remember exactly what though.
smallg
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Posted: 20th Feb 2016 17:28
all packs officially belonging to TGC themselves will be and some extra 3rd party packs will be but other packs that they dont/cant get permission for will not be.
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The Next
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Posted: 20th Feb 2016 18:08
Some of the packs (not all) will become open source and available for download from the TGC website soon, we are still packaging them up ready for release.
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Corno_1
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Posted: 20th Feb 2016 19:00
Quote: "Some of the packs (not all)"

Can you give us a hint what packs?
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Teabone
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Posted: 20th Feb 2016 21:02 Edited at: 1st Mar 2016 06:38
I think I own every model pack ever released for FPSC. Some of my proudest purchases from TGC. Great content
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teamhalo
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Posted: 23rd Feb 2016 14:25
I have given TGC full permission to open source the two model packs that I developed, which were Model Pack 40 and Model Pack 48.

Not sure if anyone remembers these, they were the post apocalypse packs.

Look forward to playing with them in the future, and please laugh with me at how poor my texturing/modeling skills were back then.
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Posted: 23rd Feb 2016 14:49
Very nice, Thank you.
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Corno_1
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Posted: 23rd Feb 2016 15:10
They are online and ready for download
https://github.com/LeeBamberTGC/FPS-Creator-Classic
They are all online except: 2,4,8,9,10,17,18,22,26,38,39,41,51,52,52,57,73,74 (so no zombies or EAI wepons/Characters)
Somebody knows about them?

I want to thank every author for this present. Thanks

@teamhalo if this is poor skill, I want to be at least poor
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The Next
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Posted: 23rd Feb 2016 15:25
The packs are all available for download now as indicated, the ones that are not listed will not be as the artists have not given permission for them to be released for free.
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Fantasy Game Dev
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Posted: 23rd Feb 2016 16:14
This is amazing. Thank you.
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Pirate Myke
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Posted: 23rd Feb 2016 16:16
That should keep you all busy converting those over. So much stuff. Thank you to all the artist who contributed.
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HarryWever
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Posted: 23rd Feb 2016 18:52
indeed a big thanks to all artist..
Thats a huge collection extra

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synchromesh
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Posted: 23rd Feb 2016 20:00
Big thanks to all who gave permission !!
Lots of converting to do now guys
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3com
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Posted: 23rd Feb 2016 20:51
Thanks a lot to eveybody to kindly share their content,

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Nathan38
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Posted: 23rd Feb 2016 22:43
That's awesome, looks like gitHub'll be getting a hammering tonight
Jerry Tremble
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Posted: 24th Feb 2016 00:05
This is awesome! Thank you to everyone for your generosity!
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perelect
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Posted: 24th Feb 2016 08:20
WOW! Thankyou to the TGC and all the 3rd party artist..
downloading as I type.
It going take a while to look through all these, So many..
Cheers
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Posted: 24th Feb 2016 09:04 Edited at: 24th Feb 2016 09:20
Nice to have them.
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Corno_1
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Posted: 24th Feb 2016 09:28
Some are open source, some have a extra licence in it, so you must see what you can use and how! As long it is in a game, I think it is ok to use them commercial or uncommercial. That should not changed at all

Converting is not so a big thing for me. Static and dynamic models convert to static GG models with my programm PredicateC. Characters are a hard task, to change animations and so on and weapons are hard too. But the WW2 weapons from BSP are worth the work I wonder why he not converted these and sell them.

My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Pink Panther
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Posted: 24th Feb 2016 17:13
Thank you all for your generosity! Excellent!
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Gtox
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Posted: 24th Feb 2016 17:45
Thanks to all who contributed to this - very generous of you.
Tarkus1971
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Posted: 25th Feb 2016 14:34 Edited at: 25th Feb 2016 15:07
Amazing packs, thanks to everyone who produced these, just a quick question, some on the packs, the "London" pack in particular, the entities thumbs show in the editor but when I place them on the map they are shown as just a small white dot?

Not sure why this is. I may not have copied something to the correct folders, anyone know?

Below are some quick screen grabs using ONLY a very few of the the FPSC pack models.

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Belidos
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Posted: 25th Feb 2016 16:18 Edited at: 25th Feb 2016 16:22
If you are getting a white dot it means the X file is missing, or corrupt, or referenced incorrectly, make sure the X file is in the locations being referenced by the FPE and named the same as the FPE. Some of the older FPSC packs had separate folders for meshes and textures so the FPE's specified different folders. Either move the files into the folders it looks for, or change the location in the FPE.

Also a lot of the old FPSC entities shared textures, so the texture files may not always be named the same as the models, if you are going to move them around into their own folders etc, makes sure you have moved copies of all the right textures too,
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Johno 15
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Posted: 25th Feb 2016 16:24
Yea it's probably what belidos said. FPSC used an entity bank, meshbank and texturebank where the fpe and BMP would be in the entity bank, the fpe would reference the .x file from the meshbank and the textures from the texturebank. Game guru however has all the files in the entity bank and so will likely have trouble in referencing the textures & meshes resulting in the white dot your seeing, it's likely to happen for quite a few of the packs that had this file structure so it's always useful to check the fpe and make sure it is referencing the right path.
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Belidos
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Posted: 25th Feb 2016 16:35 Edited at: 25th Feb 2016 16:37
Yup, it's one of the reasons TGC didn't convert everything over to FPSCR/GG from the start, it takes a bit of fiddling around to do it, and with the amount of entities that are available it would have taken too long. Much better this way, we can choose what we want and convert it ourselves.

What I might do, if I get time, and Lee and the guys don't mind, is o start converting static entities and upload as they're done upload them to dropbox so those of us on GG can get them without having to mess around. That's if it's ok by the TGC guys and I get enough time.
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Johno 15
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Posted: 25th Feb 2016 18:22
That's exactly what I was thinking of doing Belidos but I was holding off incase someone was already doing it, if you do decide to do it, I'd be happy to give a hand as I've already started some here and undoubtedly will do more
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Pirate Myke
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Posted: 26th Feb 2016 14:18
This will be great. I have noticed 3 to 4 users starting to convert these packs.

Maybe I should start a thread in the free media section, just for all the converted Classic pack links once they are completed. Keeping these all together. Sticking the link so it is easily obtainable by all.

As the next said, they could store them the way open source stuff is done right now, taking the maintenance burden off of you in 3 or 4 years.
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Tarkus1971
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Posted: 26th Feb 2016 19:40
Great idea myke, some of the stuff in these packs is very very good and extremely useful.
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Teabone
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Posted: 26th Feb 2016 19:47 Edited at: 1st Mar 2016 06:37
I have started this process back when Game Guru was FPSC Reloaded. Just waiting for approval from all artists and TGC for distribution.

https://forum.game-guru.com/thread/214790

In the following link you can download the approved assets: Game Guru FPSC Models (Collections). The contents in each collection will continue to grow as I update them in real-time.
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Jerry Tremble
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Posted: 27th Feb 2016 00:14
Back in the infancy of Reloaded, I had started to convert models from Classic, and I did a lot! I still have them, unfortunately, I did not categorize them as they were originally so I have no idea which packs they came from. I believe many of them are already in GG.
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Super Clark
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Posted: 27th Feb 2016 22:25
I have been converting these for a while now but is there a way to fix the items that load below
ground has most are half way into GG floor. I have used SegAutoWelder3.5.6 great tool
but does not output to .x only .dbo files.
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Defy
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Posted: 28th Feb 2016 15:37 Edited at: 28th Feb 2016 15:39
I have had a long think about all this and yes this is great for all, and the people converting the packs in their own time I give you a high five

Though I am a little sad that in the past 2 years why these could not be outsourced and converted earlier, made available to purchase at a reduced cost even, used the resource turn over to hire someone to help work on the core... Some of us paid up to $100 or more when the kickstarter was announced, and then I find this today ..
https://www.g2a.com/gameguru-steam-cd-key-global.html?___store=englishus *there is a reason why I didn't hot link it .
I read a comment tonight made by Lee, I will not repeat it here though it was not what I was hoping for..

My suggestion to new members (I will not say old members because if your here we are all young at heart and I am sure they know more than me) Free packs = low poly models = valuable. I suggest if you need content, keep an eye on Teabone's thread.


Assets are assets, though they came from artists with a vision, and just like game design that is where the magic begins.
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synchromesh
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Posted: 28th Feb 2016 16:44 Edited at: 28th Feb 2016 16:46
Quote: "Though I am a little sad that in the past 2 years why these could not be outsourced and converted earlier, made available to purchase at a reduced cost even"

I'm Guessing they were still selling and of course the artists also have a say .... But once TGC made the decision to remove them totally the artist only really had a choice to give them away or try selling by other means ?

Quote: "Some of us paid up to $100 or more when the kickstarter was announced, and then I find this today .."

Yes that's unfortunate but when it comes to crowd funding you have to take into account the product may not have existed if we hadn't pledged..
I have pledged to many kickstarters etc ..some I still have not had after 4 years ...others are now on similair offers .... I spent nearly £300 on the Elite Dangerous kickstarter and it was in fact for sale for £9:99 over the Xmas.. Thats just the way it happens once the product becomes widely available
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Defy
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Posted: 28th Feb 2016 17:17
Sorry.... I meant TGC could have kept selling the packs after conversion to Game Guru format.. (nothing to do with artists)
If they maybe considered that option, the artists of said packs may have still been able to get a cut up until some point in time and tgc some extra funding.
I am not sure how the fpsc classic pack system worked with payment % or not. So I will just leave the conversation as what could have been....

And I am happy for the user base.. because they can have access to a large amount of media.. And I wish Teabone all the best in hosting.


Opps, got me ... I meant after kickstarter. When bronze, silver, gold backers was introduced, yes we got bonus and appreciated.. I am not worried about that or the money.. this was not my point and should have explained better. I just wish I was more aware of the final business model... and some comments I found confirmed this for me.

Also I agree with you with your comments. Thanks for replying
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