Quote: "you could also bake them in your model program and combine with the diffuse map, reducing the need for lights in Game Guru."
In Max you can add lights to your model and bake texture there (difuse, specular and normal), as you already know.
Does you mean this sort of lighting is supporting by GG?
If so, I do not need lighmapping in GG?
Or maybe I'm not getting the point righ.
3com
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