Product Chat / GameGuru Dev Blog - Occlusion Fixed

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JackalHead
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Posted: 20th Feb 2016 02:48
Is that ambient occlusion or model occlusion? If its not ambient, when will that be fixed?
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Pirate Myke
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Posted: 20th Feb 2016 03:48
Model Occlusion.

Not sure when Ambient occlusion will be worked on.
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JackalHead
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Posted: 20th Feb 2016 17:31
Ok thanks Pirate Myke.
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Stab in the Dark software
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Posted: 20th Feb 2016 22:28
There is ambient occlusion when you bake a light map.
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Pirate Myke
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Posted: 21st Feb 2016 14:56 Edited at: 21st Feb 2016 14:58
you could also bake them in your model program and combine with the diffuse map, reducing the need for lights in Game Guru.

As I have done in this thread.No GameGuru lights are used and running in real time lighting.
https://forum.game-guru.com/thread/214605
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JackalHead
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Posted: 21st Feb 2016 15:14
Ya, If I do that I use Giles. GGs baker is super slow. Not worth using.
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3com
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Posted: 21st Feb 2016 17:12
Quote: "you could also bake them in your model program and combine with the diffuse map, reducing the need for lights in Game Guru."


In Max you can add lights to your model and bake texture there (difuse, specular and normal), as you already know.
Does you mean this sort of lighting is supporting by GG?

If so, I do not need lighmapping in GG?

Or maybe I'm not getting the point righ.

3com
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DVader
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Posted: 23rd Feb 2016 17:25
@3com. It's baked in advance onto the objects textures. So GG doesn't need to have lots of lights, only the ambient to see the objects. Similar to GG's bake but this would actually change your objects texture to look as if it is in shadow/light. Most 3D packages support this these days. Not a job I would much fancy, far too much work unless you are confident of completing it


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Stab in the Dark software
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Posted: 23rd Feb 2016 18:35 Edited at: 23rd Feb 2016 18:36
Here is a tutorial I did a on creating an ambient occlusion texture using Wings3d.

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3com
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Posted: 23rd Feb 2016 18:54
@ DVader
Thanks a lot for clarify.

@ Stab
Great mate!, thanks for sharing.

3com
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HarryWever
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Posted: 23rd Feb 2016 21:49
Great tutorial thanks

harry
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