Quote: "Is the version of Blender on Steam v. 2.69? If it is not, then you need to go to blender.org and download 2.69.
v. 2.7 and above seem to break the Directx plugin and produce strange, reverse-normal looking meshes, but reversing the normal doesn't fix it. Stick with 2.69! "
Quote: "
The 2.70 series seems to have .X Export issues ....
Download 2.69 here for windows ... That one is very stable ..
https://download.blender.org/release/Blender2.69/"
I'm using 2.76b and I've seen absolutely no issues exporting .X, the only time my normal get reversed is if I do some wacky combination of duplicating, insetting, extruding, and bevelling to get an effect, and even then that's fix by highlighting the face, pressing CTRL+N and tick the "inside" box on and off a couple of times. Apart from that odd time everything seems to work perfectly for me. I did however have a lot of these issues in previous 2.7x versions though.
i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid, Win10.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII, Win7.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII, Win8.1.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII, WinXP.